Well the game is dead now, and if you read earlier reviews, you'll see the creator was in over her head. Does it really deserve 2 stars? For what she did to the players, yes. She suddenly took the game away, and with it all our stories, even removing the Discord, making it hard for the players to stay in touch. Thankfully we formed a new Discord and we're better off for it.
She never cared about our stories or story integrity. The OOC rule was just another excuse for her to micromanage the playerbase. Time went on and the challenges grew more challenging for the developer; updates were rushed and buggy, design decisions flawed.
Those of you who are interested in in-depth analysis of the game can view my teardown here: https://vael.tumblr.com/post/187440576007/marosia-post-mortem-teardown
Be aware it also serves as a teaser for a successor planned by me.
If you're not willing to be canon fodder to the game owner & friends, stay away from this game. You won't get superpowers, OP NPC followers, magical items for free, rules bent or ignored to favor you, chars resurrected after a mob kills you for being a jerk, etc.
Marosia is a game currently in development with a lot of potential, and a really engaged, loyal playerbase that really bring it to life. However, in my own personal opinion, the game falls short due to heartfelt but mis-managed development and a slightly stifled community - I don't think this ruins the game entirely, I just think as of writing this review it has a long way to go - which I believe is acknowledged in the fact it is in open beta. Something to take into consideration.
Gameplay - 3/5 This should be 4/5, but I'll explain why. As far as how the game works, how it players and the direction it is going in, Marosia is actually a really fun and engaging game with a lot of mechanics that are open-ended, which is great. The developer has an excellent base from which the game is being built up from, and it shows. Since playing the game, I've had a lot of fun stories and roleplay develop, and the game itself is very enjoyable the play. The only reason it doesn't get the four is because firstly, it has a long way to go before it meets it's own goals, and secondly there are a few decisions made regarding mechanics that are often met with some backlash or imbalance the game, but are implemented anyway.
Community - 2/5 Again, the community score should be higher and I'll explain why. Firstly, as a good point, the Marosia community is in general both welcoming and friendly to any newcomers, and always happy to help in anyway they can. In the wider scheme of things, they are also excellent players in general, and high quality RPers. It however loses some points in my opinion for a variety of reasons. Firstly, there are some incredibly stifling and strict set of OOC rules that otherwise prevent any real discussions going on about the game outside of it. Whilst it has been explained WHY these rules have been placed and enforced, and I as a player can understand some of them, quite often they are arbitrarily and often harshly/aggressively enforced to the point of suffocation. Your character is dead? Can't talk about them. Event is still technically "open" and hasn't concluded? Can't talk about it. Want to post about something in game? Is it a spoiler? Has it ever been mentioned? Is it something ongoing? And so on, and so on. In my own opinion this can seem incredibly paranoid and condescending in regards to more experienced roleplayers/players like myself who are capable of separation and just want to chat, however I do accept the vision for the game is to remain entirely and overwhelmingly IC. My only MAJOR gripe is that there does seem to be a player presence who abuse the "no OOC" rule and seem to be trying to make the game as difficult as possible for other people with rather disturbing RP (which is deemed okay), and yet despite everything haven't yet been removed. However, whether this is down to lack of concrete evidence or a lack of interest in enforcing is unclear to me.
Development - 1/5 I want to make it clear that the developer is clearly very active, very motivated and very involved in the development of Marosia, and these are all good things to have in a lead developer. They have also built a solid system, are ROUTINELY active in troubleshooting and issue resolving, and have been the sole creator of a very interesting lore base from which the players generally have had fun developing from. However, as the sole developer the game is severely hampered by some odd mechanical choices that make little to no sense regarding the world (child characters from the age of 6 inheriting skills rather than stats, which ends up with six year olds being master smiths where thirty year olds barely make apprentice) which can often be frustrating for immersion, and any criticism is often received indifferently at best, and badly at worst. What's more, there are more than enough examples of clear favouritism (whether this is because of patron status, personal friendships with the developer or simply a player being more active in general I do not know) that significantly unbalance the game - this can include entire families possessing significant boosts to skills, gods favouring individual characters (and indeed players), and characters receiving items or boosts.
Conclusion - 2/5 All in all, Marosia is an alright game built on solid foundations that could develop into a much more immersive, fun experience depending on where it goes, but is let down by current development. I fully intend to keep playing and supporting the game (even financially), as I feel it has a lot of potential to become more, and my review should be taken wtih a pinch of salt given that it is, by its own admission, still a beta.
This game is a mess.
There has been a lot of thought put into this game and I believe that is the reason that people are drawn into this game. The lore is interesting, the gods are interesting and so are the races themselves. Issue is as others has stated there is an incredible amount of corruption not just against the players but the Administrator themselves.
-Interesting races to choose between
-Well thought out lore
-Simple system with a lot of resources to help any uses that may get stuck (Wiki, discord etc)
-Acts of underage sexual interactions are banned quickly and dealt with harshly.
-The admin is a control freak and though I understand why, I think it has negatively impacted the game. As a result of her need to be in control they end up playing the god characters which would be fine, but seeing as they obviously have favourite users you tend to find that certain characters get more interaction, more favouritism from the gods simply because the admin likes the out of character. This could be easily remedied by hiring external staff to play the gods who do not have any interest in the individual players but the running of the game itself.
-To add to a previous review by another player, the admin also is terrible at taking creative feedback or assistance in any way. If anything is pointed out an excuse is made or is met with hostility. - One thing they seem to struggle with is that the users are not their friend but their user base and the line between them needs to be solid.
-There are a group who play this game that have seemed to banded together despite the rules against ooc planning for in-game actions. The group have managed to go forth and make it harder for other players that they might not like for ooc reasons. Personally I have not been a victim of this but I have been witness to this several times as well as hearing rumours of it in the community.
There are so many things about this game that could be tweaked by letting go and giving some control to a secondary admin who is external to the game. It's a shame that this has been said over and over yet nothing seems to be done regarding the issue of favouritism and corruption that makes this otherwise potentially fun game a horrible experience.
I can't decide between 1, 2 or 3 stars, and so I settled on two.
The game itself has a lot of fun elements too it, and a lot of potential with a fun player base. I can safely say I've had a lot of fun moments in the game, and if you're looking for mature RP with potentially darker themes, this game is right up your alley.
Good potential, but the game itself (outside of the mechanics) is horribly mismanaged and corrupt. The admin (who is the sole staff and also the owner/coder of the game) routinely gives magic and special weapons, NPC followers, etc., to her friends while gating the content for everyone else not in the inner circle behind massive required Patreon donation bonuses. (Nobody else will get NPC followers, for example, until she gets +$100 more dollars a month in donations.)
It's hard to say what is due to inexperience and what is due to maliciousness, but the game has no balance or direction. It's fun to play, but getting less fun by the day, especially with all the favoritism.
There is also a skeezy undercurrent among the players of the game, and several have been caught out for graphic pedophilia in the game, and some gross non-consensual stuff that, when reported, was deemed perfectly okay by staff. I wouldn't recommend this game to anyone under the age of 18 as a result.
Marosia is a game in the same genre as Cantr 2 and Faery Tale Online - mixing elements of each. The developer herself is a former Cantr player.
The game has a lot of potential. That's one of the things that makes it so disappointing. Unfortunately there are a number of things that drag the game down:
1) The developer is a bit erratic. She makes a lot of kneejerk responses to perceived problems that aren't really problems, and is incredibly hostile to player feedback. She doesn't really understand how her game is actually played, and so her "balance" decisions are anything but.
2) She spends a lot of time roleplaying as the gods in her world, and in a very biased and non-transparent way. She lavishes attention and really overbalanced gifts on characters she likes (and I suspect players she likes or knows OOCly). Anybody else will get ignored, particularly if she doesn't like the player.
3) She doesn't seem to know whether she wants the game to be a free form forum style RPG with no mechanics, or a simulation. She frequently berates people for worrying about the implications of a mechanic saying that people should be focused on the RP, but then she makes horrendous decisions that impact upon roleplay based on perceived imbalance in the mechanics.
4) The longer the game has been open, the worse the mechanics have gotten. She seems to be gradually pushing the game towards a carbon copy of Cantr 2 with none of the vastness (it's a very small world).
5) The weird community of semi-pedo Cantr players have migrated across, so you see some questionable stuff from time to time.
Overall, worth a quick look if you're a fan of the genre but one that will be short lived, particularly if a viable alternative comes along.
If you're looking for a roleplay heavy kind of game, then this is the one for you! If you've ever played Cantr and FTO (Faery Tale Online), two text-based PBBG’s with similar concepts, then you'll most certainly enjoy what Marosia has to offer! You can run at your own pace, time traverses the same in game as it does irl, so you can always check in here and there rather than spend hours in focus! The game's community is full of fun and supportive players, and any ideas you could have to improve gameplay is taken in serious consideration by the community and dev! :D