The free-to-play collaborative story.

Rated 1/5 by Loops on July 12, 2020

The 'bullies' that got banned recently, that user J mentioned below - based on what I know, they weren't bad people. They were active, friendly, and seemed to have nothing but good relationships with the community from what I could tell. All of them had been around since I joined the game early on, and their characters contributed a lot to others.

After these bans, I'd guess a good chunk of the community recognizes the staff is corrupt, and don't speak up because they're afraid of getting punished or having the game taken down (like the old owner did.) Some fantastic writers are choosing to quit. Others just want to ignore it, but even those people had a hard time brushing aside the fact that those bans came out of nowhere and were denied an appeal outright. I would even say they were timed so that people would make assumptions about them being related to another incident and wouldn't question the lack of transparency, but call me pessimistic. I wouldn't deny it.

Don't get me wrong - most of those who play this game are truly nice people, and the game itself has great mechanics, but this community has a habit of bringing out the worst in you. It trains you to distance yourself from people and distrust them, and when they're suddenly banned, you don't question it because of that. It's messed up.

On mechanics alone, I'd rate this a 5, but the community atmosphere and utter disrespect that the admin has for his players ruined it for me. Playing the game on its own would be a passable, if lonely experience, but I don't think it's worth your time. There are infinitely more productive and healthier things you can do with your creative energy, and I recommend you pursue those instead.

Rated 2/5 by Lonnie on July 12, 2020

Hello! As one of the recently banned, I figured I'd leave a review to share my experience. While it's true I was angry and confused at first, I'm not one to be downright negative overall. So let's see! I'll talk about the game itself first:

I was one of the players around since before the transfer, or Oldrosia as we liked to call it. The game has always been a lot of fun for me as a writer and an artist. The mechanics were unique and interesting and kept me engaged when the roleplay didn't. But that was rarely! I won't talk too much on Oldrosia, as it's irrelevant now...but I did have a qualm here or there. But regarding the game itself, it was mainly just the involvement of the Gods being much higher than had been implied before open beta truly started. However, this never really directly affected me, so I didn't have much issue with it personally. Community wise, my issues were similar back then as they are now.

As for Newrosia, the mechanics have improved tremendously under the new owner! And based on what I had heard, there are only plans to continue fleshing them out. However, features and changes were rarely announced and a changelog was next to nonexistent. The only way I heard of new features and changes was through the grapevine of people who spoke with the developers.

Roleplay wise, I like to think I had made a conscious effort to branch out for more than I had in Oldrosia—where I had, for the most part, stuck with roleplaying with people I knew. In Newrosia, I tried my best to interact as much with as many people as I could! But I tended to be kind of inactive sometimes anyway. But I enjoyed the writing no matter who it was with!

I never had much of an issue with the roleplay activity regarding other people. The Gods were played by numerous people, however still rather involved, but it took away some of the favoritism there might have been previously. In contrast to Oldrosia, though, the admins and the owner were allowed to play your everyday characters along with their Gods. Now, I personally didn't see many issues in this, but it was later changed and the admins had to cull their normal characters or step down. However, to my understanding, the owner kept theirs, or some of theirs, under the argument that they "aren't an admin". In my opinion, it would have been fairer to decide either all or nothing regarding the admins' characters and the owner's, but the admins that stayed (a couple did end up stepping down) seemed okay with the change, so I'm not one to argue it.

Let's bounce off of that to the community as a whole. Generally, I didn't involve myself too much in the community discord. I talked now and then, but I mostly shared my art related to the game. This is definitely because I wasn't terribly comfortable with many of the people who frequented, but I wasn't about to go advertising that I didn't like one person or another. Nor did this stop me from feeling like I had a nice, welcoming place with everyone else. I simply didn't mesh well with a handful of people! But that's how life is all the time. My feelings towards the community didn't change how I played my characters, any opinion they might've expressed was theirs and theirs alone. I like to think I have a good handle on OOC and IC separation, so any correlation with my own opinions was simply coincidental. Or, if anything, my own opinions were influenced by my /characters/, rather than the other way around.

Now, you might be wondering why that's relevant. Why I spent a good chunk of your time explaining that. Well, let's talk about the bans. From a banned point of view.

First of all, the reason I was given on the night of the ban was, and this is a quote, "OOC bullying and harassment which has been leaking into the game" needless to say, I was a mite confused. I had never been informed previously that my actions could be perceived as such, nor did I personally think I had been treating anyone unfairly outside of or in the game itself. I sent a couple of emails asking for /some/ sort of explanation back when I got banned around June 27th, but to this day I have not received a response personally. However, one of the other banned was told through discord by a member of the staff to not expect one at all.

Let's expand past just my perspective here, though I'd take my recounts with a grain of salt as they are not from my personal view, simply what I've been told and seen secondhand. In the discord, many people were curious as to why we (me and three other people) were banned. The owner was present to answer with "targeting several members of the community in-game and out with aggressive bullylike behavior" on top of this they included "excessive OOC collaboration and countless 2-day rule violations" which we were not told personally. I know it's hard to believe someone accused of bullying denying they bullied, but I have absolutely zero idea what could have led to that conclusion. I spoke to very few people at length OOC, and those I did were my friends long before I played Marosia. I would reach out to others now and then to talk about commission work, maybe a little joke here or there. But I'm firm in my belief that I never partook in /intentional/ bullylike behavior. If I had, I would want to know about it so I could have improved.

As for the other accusations, like I said, they were not told to me directly via the ban statement. The only place they were listed was in public where anyone could read. It's worth it to note that the four I'm aware of that got banned all had the same ban statement given on the night of banning, listing only the first reason. But anyway, regarding the OOC collaboration: I'm not sure what could have been perceived as such, considering my characters had minimal relations with the other banned players' characters. It's true I knew and spoke to them OOC, but this is only because they are my fiancé or close friends...plenty of others tend to gravitate towards people they know. But I didn't OOC collaborate to get there.

And lastly, the 2-day rule breaks. I'll admit to this, but not without an excuse. I'll bet on the number of people who break this rule being higher than the number that don't. But like I said, excuse. I never used these conversations to tune my RP one way or another, as more often than not they were just sharing funny jokes or things that really resonated with me. I am not optimistic about being able to appeal or be unbanned, considering I have not received a single word from the staff myself. I have no reason not to be forthright and honest about my experiences.

I know this review was long and personal, but I figured it could be worth it to have some perspective. I loved Marosia! It helped me flourish creatively and I enjoyed playing more often than I didn't, but over the years there have been enough bad feelings to leave a bitter taste in my mouth.

tl;dr: The game is wonderful at face value and it's improved mechanically under the new owner, but it's hard not to feel like bias is present here and there. That's including both the player base and the staff and not discounting my own bias I might display.

If you're interested in playing an interesting fantasy writing game with engaging features, I'd definitely recommend it! But I wouldn't recommend interacting too closely with the OOC community unless you're willing the risk of being singled out and potentially banned without a solid explanation. On top of this, there definitely /is/ bullying present in the community, and coming from someone who has been active in the OOC community for just about as long as Marosia has been active, it just isn't worth it to engage in at length! Stick to the game and its nature of anonymity <3

Have fun and stay safe! lonnie#8008

Rated 1/5 by Kiefer on July 12, 2020

unlimited potential. held back by a bunch of whackjobs. would definitely recommend if you can actually separate fantasy from reality, which most cant. new iteration works better in terms of gameplay, but that's about it.

Rated 5/5 by J on July 08, 2020

Splendid staff and owner with an improving community. There were recent bans that seemed to have really left an impact on the playerbase(in a wonderful way!). Players frequently get banned for things like being a pedophile, harassing and group bullying people into quiting, cheating, the list goes on! I'm sure anyone who's recently left a negative review is part of that little group of bullies that'd single members out.

The game itself is enjoyable, tons of things to do that vastly vary from location to location, and some of these players are absolutely fantastic story makers. Whether it be through a villain everyone loves to hate so, so much, or a compelling and inspirational protagonist that everyone loves to love!

Rated 1/5 by TG on July 12, 2020

EDIT: As one of several who were singled out and harassed by other members (staff included), I have no idea what 'J' is referring to. Seems like they're just another petty member of the developers' cool kids club looking to get brownie points and suck up in exchange for cool ingame bonuses, like magic or special-request characters. A perfect example of how petty, passive aggressive, and toxic the community has become.

New owner is a dozen times more approachable, but a dozen times more corrupt and downright abusive. The previous owner was abrasive and played favorites, but not someone I would consider actively and willfully malicious. The rules are only enforced when it comes to close friends of the owner, anyone else is fair game for bullying and harassment and it is in fact encouraged by the new owner, as some members have even been granted special characters or ingame gifts as rewards for getting other players (namely, anyone the owner doesn't like) into trouble. People are banned without warning on a regular basis and not given a proper reason and are not allowed to appeal their ban at all. The staff is soft on pedophilic behavior as long as the player in question is liked by said staff as well, so isn't that lovely? Basically, as long as you're tight with the right people, you can do whatever you want and everyone else just has to suffer and deal with it or get banned for speaking out. If you can completely and utterly avoid the community, the game itself is great... but nothing is worth the inevitable abuse and mistreatment that awaits if you do make the mistake of stepping into the community.

Rated 5/5 by Saph on February 28, 2020

As other recent reviews have mentioned, Marosia is back up and under new management as of January 2020. The new admin group is active, approachable, considerate, and most of all competent in their work. In my opinion, this reboot should almost be considered a separate game.

It's still the same codebase, so many of the comments regarding game mechanics in earlier reviews are probably still relevant -- you still create a character, either starting at 18 years old and jumping right into the game, or placing yourself in a queue to be born as a child to other player characters -- but the world has been reset with a new and bigger world map, and the management style is very different from how it was. There are no "god children" with insane stats or incredibly powerful weapons given out to specific players or any such unfairness. The gods are more active than before, but their purpose is purely for supporting the RP of the players. Additionally, existing features are being improved and new features are being added at a much higher rate than before.

The game world is still in its early stages at the point of writing this review, having just turned year 5 ingame, so most towns and settlements aren't fully developed yet and a good portion of the map is still unexplored, but that just means now is the perfect time to jump in! Marosia is better than ever, and its future is looking very bright.

Rated 5/5 by Thatbintch on February 26, 2020

The game has a new owner, the community is healthy and active, a whole brand new team has been introduced, and every day the head coder and owner Will is pumping out updates tweaks and patches. Staff are super cooperative and reasonable, and community suggestions, within reason, are often taken into consideration, many of which already implemented.

But that's just the crew and community, the Game itself is it's own spice of wonderful. Everything in game is influenced and impacted by roleplay and real time work and effort. You can mine stones from the environment and build a castle, talk with other players and make a town. There are no npc's, everyone is another player and every object in game was made by someone. Pray at alters, go fishing, fight in soon to be released dungeons, or relax and focus on rp in a town. Every race is different, and every community unique. The world is yours to explore, live, love, or conquer, if you think you have what it takes.

Rated 5/5 by Jwyx on February 26, 2020


There's no longer a single admin and the game is no longer dead. It's been brought back by a new team of incredible people that are working constantly to update the game for free. The people who played Marosia loved it so much. So, so much, that for an entire year they stayed together as a community until fans and players brought it back. Please ignore the old reviews about the old management because none of it applies to the new admins. The game world has also been reset and the slate has been wiped clean since the old owner. So it's the perfect time to jump in!

Rated 4/5 by Vael Victus on April 08, 2020

Upgrading to a 4/5. The game is under new management now, and though marred by some growing pains, the staff seem capable. The game -- IP, assets, and code included -- was given to a community member named Will to oversee. The world was recreated and all characters and objects wiped with the exception that there was a short grandfathering period where you could bring "the essence" of your old character back, with a single sentimental keepsake object.

Marosia is still, however, Marosia. The problems I outlined in my teardown are ever-present and some of them are baked too deep into the design to be fixed.

As the game grows, the world will saturate with objects that won't be destroyed through decay. Food will not rot, nor will buildings crumble, nor animals die. This means progression will reshape itself over time: right now we're all building tools and trying to find mountable animals, but in a few months most people and settlements will have access to mounts and vehicles. Given enough time, every tile will have a building of some sort on it, even factories. This is indicative of a larger problem with the game: the world simply isn't built for many active players. The chat feed isn't built for it. Moderation isn't. The game overall has the feeling of being content with its own small existence and I think, after all, that's fine. Marosia as its best is a wonderful thing.

Development-wise, Will has kept up with the updates. The map was also redrawn and looks very attractive. I'm excited to finally dive into ruins this year. I do wish some more pressing balance concerns would be addressed, in particular the risk of quickly losing your character to a tile full of 30 bobcats or other dangerous animals. There's a peculiar and somewhat incongruous system in place for carnivores to dominate tiles through natural selection. I can't imagine this won't be adjusted some day, but for now it is best to be alert when your character arrives at a new coordinate. The community is good but also insular and somewhat rabid; some work could be done to slow down the Discord's posting rate. And it cannot go without noting that some members have become pariahs over the characters they choose to roleplay, or just how they present themselves.

Overall, I recommend checking the game out and enjoying this quirky world under new-and-improved management. Each culture you play feels distinct, even if the races themselves are little more than +1's on a stat list. You'll learn new vocabulary for mothers and fathers, read player-written rules and religious texts. Certainly a pleasantly unique experience.

Update 04/09/2020: While I will still maintain the 4/5, I should warn that it looks like there will be similar troubles with gods as there was in the original game: the admins trust their friends to play god avatars, and the avatars give their friends powerful status boosts. While it's no longer max-level gear, it is the ability to resurrected on a whim if things don't go as planned. And as of this writing races are being fleshed out beyond "simple +1's", but unfortunately there is little indication of vision or balance for the game, as cool as kobold tunnels might be.

Those of you who are interested in in-depth analysis of the game can view my teardown here:

Be aware it also serves as a teaser for a successor planned by me.

Rated 1/5 by Undisclosed on September 07, 2019

If you're not willing to be canon fodder to the game owner & friends, stay away from this game. You won't get superpowers, OP NPC followers, magical items for free, rules bent or ignored to favor you, chars resurrected after a mob kills you for being a jerk, etc.

Rated 4/5 by Strom on March 02, 2020

Marosia is a game currently in development with a lot of potential, and a really engaged, loyal playerbase that really bring it to life. However, in my own personal opinion, the game falls short due to heartfelt but mis-managed development and a slightly stifled community - I don't think this ruins the game entirely, I just think as of writing this review it has a long way to go - which I believe is acknowledged in the fact it is in open beta. Something to take into consideration.

Gameplay - 3/5 This should be 4/5, but I'll explain why. As far as how the game works, how it players and the direction it is going in, Marosia is actually a really fun and engaging game with a lot of mechanics that are open-ended, which is great. The developer has an excellent base from which the game is being built up from, and it shows. Since playing the game, I've had a lot of fun stories and roleplay develop, and the game itself is very enjoyable the play. The only reason it doesn't get the four is because firstly, it has a long way to go before it meets it's own goals, and secondly there are a few decisions made regarding mechanics that are often met with some backlash or imbalance the game, but are implemented anyway.

Community - 2/5 Again, the community score should be higher and I'll explain why. Firstly, as a good point, the Marosia community is in general both welcoming and friendly to any newcomers, and always happy to help in anyway they can. In the wider scheme of things, they are also excellent players in general, and high quality RPers. It however loses some points in my opinion for a variety of reasons. Firstly, there are some incredibly stifling and strict set of OOC rules that otherwise prevent any real discussions going on about the game outside of it. Whilst it has been explained WHY these rules have been placed and enforced, and I as a player can understand some of them, quite often they are arbitrarily and often harshly/aggressively enforced to the point of suffocation. Your character is dead? Can't talk about them. Event is still technically "open" and hasn't concluded? Can't talk about it. Want to post about something in game? Is it a spoiler? Has it ever been mentioned? Is it something ongoing? And so on, and so on. In my own opinion this can seem incredibly paranoid and condescending in regards to more experienced roleplayers/players like myself who are capable of separation and just want to chat, however I do accept the vision for the game is to remain entirely and overwhelmingly IC. My only MAJOR gripe is that there does seem to be a player presence who abuse the "no OOC" rule and seem to be trying to make the game as difficult as possible for other people with rather disturbing RP (which is deemed okay), and yet despite everything haven't yet been removed. However, whether this is down to lack of concrete evidence or a lack of interest in enforcing is unclear to me.

Development - 1/5 I want to make it clear that the developer is clearly very active, very motivated and very involved in the development of Marosia, and these are all good things to have in a lead developer. They have also built a solid system, are ROUTINELY active in troubleshooting and issue resolving, and have been the sole creator of a very interesting lore base from which the players generally have had fun developing from. However, as the sole developer the game is severely hampered by some odd mechanical choices that make little to no sense regarding the world (child characters from the age of 6 inheriting skills rather than stats, which ends up with six year olds being master smiths where thirty year olds barely make apprentice) which can often be frustrating for immersion, and any criticism is often received indifferently at best, and badly at worst. What's more, there are more than enough examples of clear favouritism (whether this is because of patron status, personal friendships with the developer or simply a player being more active in general I do not know) that significantly unbalance the game - this can include entire families possessing significant boosts to skills, gods favouring individual characters (and indeed players), and characters receiving items or boosts.

Conclusion - 2/5 All in all, Marosia is an alright game built on solid foundations that could develop into a much more immersive, fun experience depending on where it goes, but is let down by current development. I fully intend to keep playing and supporting the game (even financially), as I feel it has a lot of potential to become more, and my review should be taken wtih a pinch of salt given that it is, by its own admission, still a beta.

EDIT: As of January 2020, the above review is no longer valid, but I am leaving it as a point of transparency. The below review is my most current, and as a disclaimer I will say that in the spirit of honesty, I am a Founder, so there is an element of bias. However, my reviews always strive to be honest.

Marosia is a game currently in development with a lot of potential, and a really engaged, loyal playerbase that really bring it to life. However, in my own personal opinion, the game falls short due to heartfelt but mis-managed development and a slightly stifled community - I don't think this ruins the game entirely, I just think as of writing this review it has a long way to go - which I believe is acknowledged in the fact it is in open beta. Something to take into consideration.

Gameplay - 4/5 Gameplay remains mostly unchanged, but what bumps up the score this time around is a deluge of newly implemented features that improve the game in a big way - increased experience-gain difficult, windows to buildings, a reset to the world complete with new and exciting lore, a team of Gods that work to facilitate RP without driving it too heavily instead of players, new resources (with changes to old resources) - it only gets four because it's not quite a finished polished game, but may bump to five in the future if half of the stuff being promised actually ends up in the game.

Community - 5/5 I really can't fault the community. I hate to say it, but the old community's bad apples seem to have worked their way out in the process of the game going down and coming back again - and whilst there is always going to be bad apples (and it's subjective anyway), the current community love the game and other players so much that they kept a discord community going even after the game went down, and both the developers and the players have poured so much effort into "New Marosia". The Founders are active and driven, the player base is welcoming and friendly (still are) and everyone seems to be pouring a lot of love into the project.

Development - 4/5 The new development team is a small group of dedicated developers, and who work together really well to provide as fair as possible "service" to the playerbase. There is a wealth of experience and ability between the team, and whilst there have been a few hiccups, they are open to suggestion, easy to approach, and are extremely dedicated to their responsibilities as the DM's of the game world. There are no special privileges, and whilst there are "special characters", they don't have any more power than any other character in the game.

Conclusion - 4/5 Marosia is still in a "beta" of sorts (in fact its further back in the process), and thus is far from finished and far from perfect, however the new direction, management and constant changes seem to be going in the right direction for a much higher score in the future.

Rated 2/5 by WritersMinion on July 16, 2019

This game is a mess.

There has been a lot of thought put into this game and I believe that is the reason that people are drawn into this game. The lore is interesting, the gods are interesting and so are the races themselves. Issue is as others has stated there is an incredible amount of corruption not just against the players but the Administrator themselves.


-Interesting races to choose between

-Well thought out lore

-Simple system with a lot of resources to help any uses that may get stuck (Wiki, discord etc)

-Acts of underage sexual interactions are banned quickly and dealt with harshly.


-The admin is a control freak and though I understand why, I think it has negatively impacted the game. As a result of her need to be in control they end up playing the god characters which would be fine, but seeing as they obviously have favourite users you tend to find that certain characters get more interaction, more favouritism from the gods simply because the admin likes the out of character. This could be easily remedied by hiring external staff to play the gods who do not have any interest in the individual players but the running of the game itself.

-To add to a previous review by another player, the admin also is terrible at taking creative feedback or assistance in any way. If anything is pointed out an excuse is made or is met with hostility. - One thing they seem to struggle with is that the users are not their friend but their user base and the line between them needs to be solid.

-There are a group who play this game that have seemed to banded together despite the rules against ooc planning for in-game actions. The group have managed to go forth and make it harder for other players that they might not like for ooc reasons. Personally I have not been a victim of this but I have been witness to this several times as well as hearing rumours of it in the community.

There are so many things about this game that could be tweaked by letting go and giving some control to a secondary admin who is external to the game. It's a shame that this has been said over and over yet nothing seems to be done regarding the issue of favouritism and corruption that makes this otherwise potentially fun game a horrible experience.

Rated 2/5 by Bitter Literature on June 21, 2019

I can't decide between 1, 2 or 3 stars, and so I settled on two.

The game itself has a lot of fun elements too it, and a lot of potential with a fun player base. I can safely say I've had a lot of fun moments in the game, and if you're looking for mature RP with potentially darker themes, this game is right up your alley.


  • Great Community
  • Interesting system with a lot of potential
  • Maturer themes with a maturer playerbase
  • Interesting lore


  • The developer of the game is hostile to player feedback and has a "take it or leave it" approach to mechanical decisions, some of which the player base are generally against.
  • The developer has clear elements of favoritism and this can severely impact IC power.
  • There is an eerily high abundance of really uncomfortable RP communities (excessive gore, pedophilia, etc) that have made their home in the community, that whilst IS against the rules and dealt with harshly, still keeps rearing it's ugly head. Similarly, there is often a really blurry grey line where certain RP is acceptable to the the developer and the attitude is just "deal."

Rated 1/5 by glitterbombdiggity on January 01, 2019

Good potential, but the game itself (outside of the mechanics) is horribly mismanaged and corrupt. The admin (who is the sole staff and also the owner/coder of the game) routinely gives magic and special weapons, NPC followers, etc., to her friends while gating the content for everyone else not in the inner circle behind massive required Patreon donation bonuses. (Nobody else will get NPC followers, for example, until she gets +$100 more dollars a month in donations.)

It's hard to say what is due to inexperience and what is due to maliciousness, but the game has no balance or direction. It's fun to play, but getting less fun by the day, especially with all the favoritism.

There is also a skeezy undercurrent among the players of the game, and several have been caught out for graphic pedophilia in the game, and some gross non-consensual stuff that, when reported, was deemed perfectly okay by staff. I wouldn't recommend this game to anyone under the age of 18 as a result.

Rated 2/5 by Daelar on January 01, 2019

Marosia is a game in the same genre as Cantr 2 and Faery Tale Online - mixing elements of each. The developer herself is a former Cantr player.

The game has a lot of potential. That's one of the things that makes it so disappointing. Unfortunately there are a number of things that drag the game down:

1) The developer is a bit erratic. She makes a lot of kneejerk responses to perceived problems that aren't really problems, and is incredibly hostile to player feedback. She doesn't really understand how her game is actually played, and so her "balance" decisions are anything but.

2) She spends a lot of time roleplaying as the gods in her world, and in a very biased and non-transparent way. She lavishes attention and really overbalanced gifts on characters she likes (and I suspect players she likes or knows OOCly). Anybody else will get ignored, particularly if she doesn't like the player.

3) She doesn't seem to know whether she wants the game to be a free form forum style RPG with no mechanics, or a simulation. She frequently berates people for worrying about the implications of a mechanic saying that people should be focused on the RP, but then she makes horrendous decisions that impact upon roleplay based on perceived imbalance in the mechanics.

4) The longer the game has been open, the worse the mechanics have gotten. She seems to be gradually pushing the game towards a carbon copy of Cantr 2 with none of the vastness (it's a very small world).

5) The weird community of semi-pedo Cantr players have migrated across, so you see some questionable stuff from time to time.

Overall, worth a quick look if you're a fan of the genre but one that will be short lived, particularly if a viable alternative comes along.

Rated 5/5 by Keanu0324 on November 08, 2018

If you're looking for a roleplay heavy kind of game, then this is the one for you! If you've ever played Cantr and FTO (Faery Tale Online), two text-based PBBG’s with similar concepts, then you'll most certainly enjoy what Marosia has to offer! You can run at your own pace, time traverses the same in game as it does irl, so you can always check in here and there rather than spend hours in focus! The game's community is full of fun and supportive players, and any ideas you could have to improve gameplay is taken in serious consideration by the community and dev! :D