I agree with whatever those 2 star reviews and 1 star are saying. Avoid the community at all costs. If you don’t listen then good luck because when you join early on in the discord then you’ll get treated so nice and such until you do something that is not even wrong then it’s wrong (in the staff’s eyes). You have to verify with whichever character you are playing to get to the main chat in discord which literally the staff can expose you to their close friends for who get all the spawned sh*t from their control commands. You are not even anonymous either way like everyone just knows each other since it is such a small community. Having to know each other OOC was the most dumbest thing ever.
I think it is more worse how the in the game, every other character sleeps with each other and there is so much blood relation that is getting so close to where it is inc*st. Like that blood relationship and tie thing is just going way too far.
Adding along, they had to do a server health which seems like a BIG thing, so a lot of players have been kind of getting suspended but most banned from game. You can read all about it on Reddit for this game on MarosiaPBBG.
I can only give it a solid 2 star. Trust me I love the game for the creative part with characters and family system.
The downside is just the community and staff. I can’t give it any higher. The only good side is how the character functions and family functions are.
Just the way that it is managed is what takes away the three stars. You can’t enjoy a game like this if you end up with the wrong crowd. Like you have someone there who just keeps the game up and who is the actual owner but they aren’t even there to personally manage or they just ignore people yet sound so high and up about the game through messages. It is just that she chose the wrong to be the main mod. Then the head mod just chooses their friends to be the mod so that they don’t argue back with her or go against her. Or she just goes along with her friends. You can’t expect to enjoy it if it is controlled by the wrong staff team. Sorry but two stars only.
Marosia is an enjoyable game that many, including myself, have had positive experiences with. However, I have observed a certain bias towards a player whose name is inspired by a black corvid, which appears to border on excessive admiration. This individual seems to receive an inordinate amount of attention, akin to an obsession, which overshadows the contributions of other skilled writers who have graced Marosia over the years.
While Marosia is indeed a remarkable game, I find the favoritism shown to this particular player disconcerting. This individual has seemingly become enamored with their own prominence, believing that every scene is an opportunity for them to take the spotlight.
They seem to think of themselves as the central figure that all players are eager to engage with. In reality, this player does not embody the protagonist of Marosia, nor do they fulfill that role. The favoritism they receive fosters a sense of entitlement, which I wish were not the case. If it were not for the attention lavished upon this player, I would rate this game six stars.
I be careful with this game cause no one, not even the staff follows their own Term Of Policy and for one no one really talks about the part where a ‘child’ character killed themself because they didn’t like their parent character. It was against their policy to kill off a child character but it happened anyway. The child character being told that it’s supposed to be a really special role and best thing to experience in the game. They don’t even seem to take action against it or ‘tier’ ban them from getting a child character.
They would very likely ban someone that they don’t know with a child character who accidentally starved them because they go on a break or forget. Staff very likely would not ban someone they know who plays the child character and kills off the child character, who is very active in the game.
I assume that they must know the person who killed off their child character which is why there isn’t anything or any action taken. I only left because the staff allowed that to happen. Yet, throughout my experience with the game it’s only been going downhill with every passing moment I gave it. I wouldn’t recommend it since you’ll literally end up going through shit with this game. You can’t even like form a group of bandits or villains without getting a notification that if anyone participates then it’s immediate ban.
The only ones who get to create the villain groups and such are the staff or the ‘friends’ of the staff which is complete bullshit. It’s supposed to be a creative and free choice game in storyline but it’s not because of the staff and their friends. You find out real quickly about their true colors.
in game for like... a year playing and then I was not, cuz it is lockdown which like.. okay. :( I don't really know about the game. or the people.
I have played Marosia since it came out and with how terrible that there had to be new owners and new staff each time. You know it’s bad when you have to constantly change staff. I don’t play anymore but I am one of those people who like to keep updated with what goes on in the game. For sure there is no harm in keeping updated with those who still play it. If there are better reviews that are 3 or higher than it’s likely that those people are part of Sancon’s group that is getting free stuff from her. I never left a review but I think it’s a good time to finally give it.
¯_(ツ)_/¯
You know it says a lot when you start to see those 3 reviews or higher cause Sancon or her friends might be trying to hide all the 1 star review cause they are worried or afraid. I keep updated with their patreon too. It seems like one or more of Sancon’s friends put in more money to support the server even though it only says $3 they put in much much more. Over the time it has been $2 and about 30+ players who paid but it went down to 20’s now yet it still gets about $100. Do the math and you’ll get it.
I love how back then I would get a lot of warnings for stuff like character role play while none of Sancon’s friends got any reports when they did a lot of pedo stuff and cheat in supplies and resources given. Even they get a free pass on rule breaking and TOS. Never been any more fun moments when it came to warnings and then a perma ban for something that wasn’t that bad.
Trust me the game is great but the community truly is terrible. I loved the game and mechanics but the people (Sancon, Saph and their friends) made it miserable. It is hard to give it a good rating when the community makes it what it is. So, I don’t believe that this game deserves a good rating unless you get rid of the entire Sancon disciples and Sancon herself.
Whenever something happens in the game that players don't like, you can expect to see negative reviews pop up. While some criticisms are valid—like the ownership under Sancon and the occasional cliquish or toxic behavior among players—gossip seems to be a persistent issue that’s hard to resolve. It would definitely help if new players had more opportunities to engage with the story.
That said, referring to every player as a pawn feels overly dramatic. This game isn’t as bad as some reviews suggest. It's decent and the only one of its kind that really works. The gameplay is immersive and offers a unique experience, with players contributing significantly to the world and its growing history over the past four years.
Ultimately, whether you decide to play or not is up to you. Just be prepared to navigate the community carefully
I've played this game for a while, and it's okay. Sometimes it can be buggy, but they're working on fixing it by changing the main parts of the code. Like all programming, though, it takes time to do it step by step.
The gameplay can be fun, though some parts are a bit unfair. Hopefully, when they fix the code, they'll also solve some of the problems with how resources are used. I think this happens because the game has had 3 (or maybe 4) different owners over time.
What makes the game most fun is playing without knowing the other players or their characters in real life. The surprise of not knowing what will happen makes it exciting. I think the best way to play is to try to fit in wherever your character starts, being flexible and interacting with other players.
However, some of the people who play a lot can be cliquey, which means they stick to their own groups. New players might find it hard to join in, especially if they spawn (start) in a place where a big group or family already exists. You might have to explore the area to find people or groups with a culture to join.
Also, it's probably best to only use the game's Discord for news updates. The community can sometimes cause problems. Many players complain about the game (check the reviews—they're mostly negative), but even though they say they don't like it, they rarely quit, so it's a cycle. I wouldn't be shocked if the same few people leave bad reviews whenever they get upset.
Overall, I like the game and will keep playing, but I think it could still get better.
Oh good, so there were other reviews here. Was wondering where it was to leave a 1/5 star for this game. If it had the option to give a 0 then I would have loved to give it a 0. THERE ARE PEOPLE THERE WHO ARE LIKELY THE HEAD ADMIN’S FRIENDS WHO LEAVE A 5 STAR REVIEW. DON’T TRUST their 5 star review because they just want to use you there until they satisfy themselves. WHEN THEY SAY TO TRY IT OUT AND FIND OUT—they mean wait until you become part of our pawns for our stories.
Everything in the other reviews is true. I decided to go and ask more people who knew this game and even those who no longer play it since I was new and wanted more feedback. They all felt bad for the ‘Owner’ who bought the game but what kind of owner of this game does not know what goes on in their game?
It’s more likely that the owner of the game knows what’s going on but does not give shit about their game that is being pulled into destruction. Probably because they get to play their characters and not have to worry about dealing with all the reports that their so called Head Admin just tosses into the junk folder. I asked more people and most people voiced their thoughts about Sancon to her and she just ignores them. Yes, you know who, Saph. It’s likely that Saph and Sancon LOVE the downfall and are on the same page like all of Sancon’s friends. I’ve played other role play games and MUD and trying this new game which I thought would be fun turned out to be a NIGHTMARE.
In conclusion, DO NOT PLAY THIS TRASH GAME!
Everything that needs to be said about this awful game has already been said, but I had to rate this garbage 1/5 too. I cannot believe this thing is still running. Really, the biggest problem is the head admin and her entourage. Get rid of them, and there might have been a chance for this game, but until that happens...why bother?
This game is just so weird and all broken. Playing it and then getting an announcement to have patience for us newbies. Never would have thought that they needed to say that cause it is common knowledge and common sense to have patience. If you as a head admin have to tell your people or ‘goons’ to be patient to people who have no idea what is going on in the game then that’s terrible. People in the reviews pretty much said it all and I tried playing it but it’s not even working out. I thought to give it a chance but what the hell. You can’t change a head admin’s bad attitude unless you are them or worse. Heck even the head admin’s people and goons talk shit all the time about each other but so secretly. The game is just beyond terrible and have no real or main focus other than to pleasure the head admin. The game has been here since like what 2018 when it’s so poorly created and designed. Even game creators would rather rate it a zero. Shoot don’t even play it because then you’ll be expecting to go to some therapist. I’m out. I got better things to do.
To preface this, I want to make my level of experience with this game clear. I have (had, now, I suppose) played this game since at least 2018, back when it was under its first ownership and still in the early double digits of its first iteration's in-game calendar. I deleted a lot of my older logs years ago, but the oldest one I can dig up is from January 6th 2019, aka early year 25 ingame- and it's not from my very first character, so I truthfully can't tell you exactly when I began playing. I just know it was well before Jan 6 '19. That's at least 6 years of my life put into playing this game on a nearly daily basis.
What can I say about Marosia that hasn't already been said by dozens of other reviewers? Marosia was a joy to play. Emphasis on WAS. It stopped being fun approximately two years ago, when its current head admin- Sancon, by the way, I'm not going to dance around names- took the reigns.
I would actually go so far as to say it was even more enjoyable when Will was at the head. I know, I know. If you actually know what I'm talking about, you're gasping right now. But hey, I've been here since virtually the beginning, and not even he was able to make me want to do what I did yesterday.
Quit Marosia, that is.
Now, I'll quit moaning and go onto the actual meat of this review. I'll avoid parroting the same thing everyone else does. If you're on this site, you've probably already seen the (entirely true) claims that Sancon and her staff of white knights treat the game like a playground for themselves alone. That they preach about removing yourself from scenes you dislike, only to make it virtually impossible to do so by following your characters around wherever they might go to escape, be that by tailing them onto roads or pickpocketing keys so you can't even find respite in locked buildings...and then punishing you if you take the only remaining option available to you to escape their unbearable pseudo-immortal "baddies" (hibernation). All of this is true, and I've put up with Sancon's Sanconning multiple times until it's got to this point.
I'd like to point out, quickly, that I even LIKE spicy roleplay. For God's sake, I'm the one who founded the new world's most brutal city that still stands and influences other characters today (Dead End). But Sancon? That's not spice. That's just egotistical powerplaying. It's boring. Its tired. Its annoying.
So, what do I have to add? Well, I think- aside from the in-game pains she and her goons cause- there's more to be said about the ooc ramifications of it. I'll put it plainly.
Sancon doesn't care that she is making the game miserable for anyone who has the misfortune of getting anywhere near her as a person or her characters, and her staff fully enable her narcissistic delusions. As long as she, in her mind, is "following the rules and etiquette", it doesn't matter how her actions effect other people around her. The mere suggestion that the negative reviews all directly mentioning her, the dropping player count, and the nosediving patreon support must mean something goes in one of her ears and out the other, pushed along by her equally delusional staff team. I know this to be a set in stone fact, because she was recently called out for this exact behavior and on breaking her own rules to make it possible, and guess what happened? Deny, deny, deny, all backed up by her little disciples.
Marosia is not a game that cares about you, and it never will be. Until a genuine miracle happens and Sancon gets hit over the head with the realization that she's a steaming narcissist with a victim complex, then nothing will change. The rules are only there to enable her and the rest of the equally callous team. Furthermore, the only reason this game sees any success is because of a lack of true competitors. FTO is gone and cantr just doesn't compare to the more modern Marosia. A lack of competition is not a good reason for success.
Anyway.
Do not play this game. And if you absolutely must, then avoid the community, put your characters in some tiny nook in the middle of nowhere, and pray, pray, pray that you never encounter any characters played by Sancon or the rest of the staff.
As for me, I'm done. As silly as it is- its just a game, after all- I'm truly heartbroken that it's come to this for me. It's been...an eventful six years, and I'm going to mourn the ghost of what Marosia used to be for a long time. At least until a viable competitor comes along and sweeps me off my feet. So long, space cowboy.
Tiers are beyond broken. Regardless of incest, tiers maintain the 50%-100% magic chance, and considering how many of the royal families use godly butt smooching to get children and boons - it's a crock pot of bull. Look under the suggestions in the forums it was implemented when no one was paying it mind. No wonder tiers are so busted beyond belief.
If I can give it the lowest rating, it be in the negative digits. Like why advertise now? Even though it has been mentioned before to advertise. Is it because of a HUGE drop of player count? Is it because you need more pawns? Sancon and your friends need more pawns for your story? Who announces to “have patience” for new players? Kind of just showing how poorly managed the game is with the players best friends are being favorited still. Going on to have the new players enjoy it and slowly pull them in with “special treatment” before they get kicked off to the side after being of use. All of this is really ridiculous. Like act your age. You people are like reaching your 30’s or even past it at this point. Even worse that you keep criminals on there to keep playing. Hoping the game just disappears now. It was great while it lasted until the new head admin decided to act immature for her age along with her friends.
Mechanically-wise the game is truly interesting. It has a semi-flexible crafting system which allows describing the crafted items and even food. Said items don't have a set name, only a type and characteristics, and you can name them as you want. The resulting item stats or effects depend on the final quality of it, which makes the crafting system even more interesting. You can also disassemble some items, and also mass craft some.
The game has several races, and each has their own particular characteristics, advantages, and disadvantages. Fighting wild life and other characters is also interesting, as this can be turn based, with 1 hit allowed per hour or around, or can be a real time thing if the other character hits back, resetting the timer lock. In addition, the game also has magic, buildings which can be crafted and destroyed, locks, lockpicking, vehicles (drawn by animals), pets, and you can even make a group together with other characters and move as a group all together, which is fantastic for groups of people who have to travel together and may be active at different times of the day.
Sadly the game is riddled with bugs too. Although the development team keeps fixing them, some are just bad decisions about core features. For instance, looking at the ground on really cluttered areas or opening a containers with tons of items inside can freeze your browser for a good bunch of seconds.
The decision of making many races without shape homogeneity is to me another terrible decision, which led to different characters of a same race looking absolutely different from each other as if they were completely different races, with no clear nature shared among them and behaving as coming from cultures completely afar. - There's no sense of culture, although this has more to do with the players than the game itself.
Finally, the game map is minuscule. The world of Marosia can be all seen in a week or less, having visited every single place the game has to offer. It's really small and cluttered, and what's not inhabited has ruins that never decay, the same as the items and food which will last forever if not sacrificed to the gods.
The worst of this strange pond of still water are frequent rule breakers, shielded by their ties with an almost completely corrupt staff which would overlook them, or getting just an ear pull from time to time in order to chill.
terrific game bogged down by a shit head admin
normal players can sink so many hours and be met with disdain and bullying
but staff get all the fun rewards and plots while we get zilch
they make so many excuses its impressive
i heard some staff are upset with the head admin but nothing changes
something has to change for everyone
cant really say things that havrnt already been said. its all true but some like to lie and say its the best thing ever
it can be with the right leadership but this head admin is just a power tripper
Magic and bloodline limits mean nothing to those who got the favor of the admins. Who knows if magic rolls are real or not, they find ways to game usually through gods. Many of the biggest powerful families that exist in game? They've either played around and used 'deity blessings' to remove incest penalties, or used similar to 'help' promise x amount of children. it used to help storylines sparingly, but the favorites use this so much it's not special in the least. It's just expected. They can literally add some random person to their bloodline if they really wanted, it's been done several times. Never run out of family.
Family bloodlines will never die out, royal families impossible to stagnate or have any kind of overthrowing or conflict. You'll never see them die.
I quit. I’m not even ‘special’ to them since I don’t try to get involved with the community and they still fuck you over. Should have read the reviews here before trying it out. The 1/5 star reviews are so honest which new players or people who get curious about the game should just come and read the reviews here first before trying to put all their effort and hard work into the game. Would save them so much more time in their real life or even give them more time to check out other games better than the is one.
Those that are giving 5/5 star reviews are those ‘favorite’ people who benefit from the admin. Such a shitty group of admin and mods. Drive away both new and old players it seems from all the other reviews I’ve been reading. There’s no point in those people who are trying so hard to boost their review to 3/5 since they chase away anyone and everyone who isn’t going to ‘comply’ with their story nor get rid of such ‘godly’ age of characters. They sure love to send you some report and complain about something you do ‘wrong’. Don’t try it out new players. Just read all the 1/5 reviews since it’ll save you so much time.
I've played this game for nearly four(ish) years, once from the position of someone of (relative) sway and popularity and the second time entirely anonymous without influence and the two experiences not only prove a pattern, but show how toxic the community of the game is and it's direct correlation to enjoying the game. When I was popular and friends with the admin team, I received boons and story benefits. When I was an anonymous nobody, I got nothing.
The Admin team have always meant well, but unfortunately they are mired down by the obscene levels of favouritism among themselves and their close friends. Friends of the mods gain immortal characters, super powers, special magic or otherwise long, carefully cultivated plotlines - the excuse from the mod team for any criticism of this is 'they contribute more, thus they deserve more', but they don't realize that you're bound to contribute more to the game when you have special powers and privileges keeping you safe from danger and making the otherwise boring 'slice of life' RP everyone else endures much more interesting for yourself at the expense of others. A standard player dies, or is attacked, or imprisoned - and nothing really can help them aside from luck or other players - one of the favourites though? They get revived, teleported away by a God, or otherwise bestowed with an an after death boon of some sort that either brings them back stronger or actually makes them into a Demigod/God in some cases. The admin team will insist that 'you too' can enjoy special storylines if you apply, but mostly all applications are rejected and you're more or less limited to 'one' special storyline in the rare event you ARE accepted - meanwhile, friends of the admins have three or four characters that have godhood/immortality in some form or other. But remember, they contribute more! This is flawed for more than just the obvious reasons. If someone is only able to log on and RP for an hour a day and does so, he is contributing 100% of their free time to RP and contribute - if someone else has more access to Marosia and has 12 hours a day free and only contributes 6 hours, then they're only contributing 50% of their free time, but are giving six times as much posts to the game. Quantity is rewarded, not necessarily quality (not saying the quality is typically bad), and that means if you don't have the time to be posting six times an hour and responding to all RP, good look being considered a worthwhile contributor to the game.
What's worse, positions for any status in the community, such as new admin or mod posts are almost immediately filled by the same players who benefit from the god-like boons, which means in addition to the crazy amount of story they already enjoy, they suddenly ascend to a higher status of DM and are able to turn otherwise undeserving characters into literal Gods. There was actually an instance of a bandit becoming some sort of Demi-god because they represented 'strife', and there have been no shortage of 'God reworks' where suddenly the most unassuming character in existence becomes the new God of Fate or something, and investigation as to how inevitably reveals an OOC connection to the admin team. It's actually become a meme outside of the main community discord.
The game is so unbalanced than a group of seven bandits (no, just bandits, not super bandits, literally just bandits) can otherwise terrorize the entire world, raze capitals and kill powerful endgame bosses - any attempt to criticize this insanely nonsensical power difference is met with a few responses by admins: A) Gather a group of good guys and combat them (This is impossible, given not only that the bad guys usually have some sort of admin/god backup or special powers, but also have nothing to lose ICly, they just make a new bandit and rejoin or something, whereas if you die, you're abandoning your IC projects/family/friends/city/ongoing RP)
B) Run away if you see them, or hide (Also impossible, as you can break down doors, siege buildings using magic, and all of the bad guys have probably stolen all the fastest mounts or been given them by admins etc)
C) Die. (Yep. Don't like it? Just cull the character. Nevermind you're a Father of seven or whatever and enjoying the RP you're involved in. Just die.)
Drama is not only encouraged on this game, but it's outright 'protected'. Any attempt to just get on and do something productive is met with literal OOC scorn by the admin and their close knit group of fans, as ignoring this insufferable dramafest is considered to be inconsiderate of 'their RP preferences' - and any criticism directed at the drama itself, such as banditry, is often swept away so as to not hurt the feewings of the bad guy players who contribute so much :((( Think how THEY feel, guys!! (Nevermind one or two of the admins are probably part of the warband. Shh.) Indeed, if you try to point out how they're being inconsiderate of YOUR RP preferences, refer to A, B, or C. And just to be clear, there was one occasion where all of the drama-disliking players banded together to kick the ass of the bandits, pretty much abandoning their own RP in the process to finally put the matter to bed, and guess what happened? The bandit leaders got teleported away by the Admingods, or outright healed/saved in some capacity.
I could go into the mechanics of the game, like how it doesn't make sense an eight year old can somehow be a better swordsman than a fourty year old who's been living in the wild simply because he was born to another swordsman, and how unbalanced the skill system is in general, but honestly, its been covered in responses below. Well, it WAS covered, before the admins got all the negative reviews that said bad things removed. And that's the other thing - think that you can try and take these criticisms to the admins in ANY way? Ha. No. I've seen the admin chat, been a part of it - they outright dismiss any criticism of the system, and even these reviews aren't taken seriously in any way. More often than not, they're mocked in some capacity, and some friend of the admin (usually a player in a position of benefit in game) comes on here to give a 5/5 citing how fun it is for them, negating to mention that they're benefiting in some way in order to try and bump the score up from 2/5 to 3/5.
Not worth it, in the long term. Whilst you may find some diamonds in the rough, some great players, and the community CAN be wholesome, you're eventually either going to become a favourite of the admins and see nothing inherently wrong, or more likely, exist on the outside and feel burned out in no time flat.
To anyone considering this game, the short answer I'd give is to find a better place where your time, efforts and self get more respect.
The longer, more complicated answer is that several factors lead to me writing this. Factors many already mentioned in previous reviews, each with their own nuance.
This game lures people in to a degree by it's community growing more complicated alongside the timesink and expectations that grow as you get further involved. While it might be said by some to be a 'casual' game, it's similar to a collaborative storytelling project.
The biggest problem I have with the game, despite harboring care for the community... lies in the very people that run it. While no one can be perfectly neutral, as time has gone on many, especially the higher tiers of admin became enmeshed to the point of resembling a high control group.
I wouldn't go as far as to say it's intentional, keep that in mind, however I believe that several factors fed off each other to create this restrictive, people-pleasing environment and the cluster of ooc cliques that litter the game.
And unfortunately as the game is, by it's nature of being a collaborate 'project' and live, despite the lockdowns each month... the community for better and worse is tied into the game's being. You play with the community, at the community, through your characters and people hold expectations based on your online persona... and the community is so often fueled by paranoia. To the point many go anon with their characters, or least try to.
Hard to be anon when many play the game of avoiding problem people, tend to group with the same cluster of players and wind up waiting, waiting, waiting on admin to make up their minds on if your circumstances with frustrating individuals not only applies as 'a problem', but if it's an urgent enough issue for them to bother doing more then stern red text of 'hey don't do that thanks'.
The way the game is run means effectively that there's no real consequences and it combines with the enviroment nursed by paranoia. Yes, there is moderation and it's not absent given you can wiggle the right way, but it might as well be, if every single choice involves the same clique of nepotism.
The game became divided between those 'in' the sandbox and those out of it, simply. Those outside the box are expected to pop in on demand when those within want, and by their terms. If you're not in, well, best try to find somewhere to exist and hope they don't railroad you into their idea of 'fun'. For their plots. Not yours unless it happens to align.
Add this to the fact many keep anon and don't feel safe (which they should feel able to) in this environment-- and communication becomes a vulnerability, a threat instead of an opportunity. Instead of being a way to communicate and come to a degree of understanding those pulling the strings of this game, least a few... seem to actively resent collaboration on an out of character level. Despite... wanting people in on their sandbox.
Whatever the intention of the game's layout is, or was, ceases to matter when the results burn people out and turn them away. Or at worst, create hostility, bitterness, venom.
I'd like to believe that things might improve, perhaps even to more closely resemble the fond memories I do have of this game... but I don't know if it will bounce back. I have my doubts, and as more people who saw what it used to be, leave, to be replaced by sycophants...
I see less and less reason to return, even if I miss it.
So embarrassing. What’s the point of going on with the game? Updates just seem to really get messed up as they go on to mess with it. Even rules are never the same and staff and mods are always changing because so clearly there is something going on within their group. They really should just transition to a forum. The amount of ‘evil groups’ it’s just huge which is pretty ridiculous. All the efforts and all just wasted. So much favoritism. If you aren’t in that ‘special’ circle then you won’t be listened too. Just telling you to suck up to it and if you don’t like it then just quit and cull all your hard work into the game. Even supporting this game and sending money to their patron, completely pointless when no one listens or even wants to stop rule breakers. The game should just go down like FTO.
How unexpected. Another world-destroying calamity is approaching and another group of bandits are terrorizing and enslaving people. How fun. /s
How many more times does this have to happen in this game until changes are made? It's a group of 11 people this time, which is an insane amount. Most of them are OP and backed by gods, and once again our only options if we don't want our characters to get involved is to have them flee, and maybe get away, or cull them. There really needs to be a limit on how big groups like this can get and how many people can respond. Take a game like NoPixel GTA V RP. It's an open world and almost anything can happen to your character, but there are many safties that reduce stress on the player and how many bad things can happen to your character. Group pvp is limited to 6 so no one group is bigger than the other even if it's a gang of 20 people vs 7, or the entire PD. Marosia seriously needs something like this to reduce how destructive these groups can get, as well as a limit on player power and god assistance, on both sides to make things much more balanced.
There also needs to be a limit on how long a character can truly live and/or be resurrected. Yes, we have old age, but so many times that means nothing because gods can extend life and bring people back from the dead. 100% a callout here but Nickolai and other characters like him need to go. They've been around for over 100 in-game years which is 40 more than when a character becomes a senior. These characters are so stressful to come across and RP with them is never fun, and now Nicolai is part of this new group of bandits. Please, please just let these characters go and please put a limit on how many and the power of villains in this game. I am begging the devs to please do something to help balance this game and make it fun and non-stressful again, and not turn into another Cantr or FTO.
if you have any question on the quality of this game, all of their updates are just deleting gameplay features. absolutely embarrassing, why not just migrate to a forum?
My biggest issue with this game is that it has become something of an oligarchy, both with regards to information and in resources. Only a select few are afforded the ooc transparency of talking directly with bigger players and hashing out plans and comfort zones with them, yet paradoxically the bigger players hold a broad expectation to 'play along' without regard to the smaller characters or their trajectory. And only a few are able to get the resources to start up bigger plot lines, given staff happen to hold any interest in it whatsoever.
It is a sandbox for a small few to toy with their functionally immortal characters, and you're expected to roll with whatever they do. You're damned if you try to pull from it, you'll be criticized for stepping back icly (closing the window or otherwise not engaging it in) yet you end up miserable in a plotline that only is fun for a tiny few.
And staff wonder why their players burn out.
They never meant for things to end up this way, but the message between the lines is this...
You're the pawn and your plots don't matter.
This game is no longer fun. Too many players want to be villains now and it seems like they don't even care for other people's wants for their characters. They just completely railroad any nice story that you had going on and turn it into some nightmare for your character that they might think is fun but you definitely don't. And there's nothing you can do about it because they're not breaking any rules. Did you want a nice, happy slice-of-life story for your character with a bit of family and friend drama here and there? Too bad because this other player wants their OP villain to ruin everything and take away all the fun. And your only options ut are to play along with the now terrible story or cull your character.
It's just getting extremely exhausting that this keeps happening over and over again and there's no way to have your character opt out of storylines like these besides just deleting your character.
Players need to remember that everyone has comfort zones and that these are characters that we are invested in, care about, and are connected to, no matter how many times admin says we should separate that when they can't even do that themselves. Please just be respectful of other people's characters and take that eye-rolling, cold shoulder, outright ignoring or, disappearing inside emoting that they want no part in your story, move on and find people who actually want to engage with that. Quit destroying happy stories because you think they need a bit of spice. Please just leave those of us alone who want these family stories and not stories that disrupt the entire flow and fun of things.
I'd played Maro for a few years now- I was there for the end of the second owner's era, into the new owner and their withdrawal and handover of control to the current head admin. The game and community have always had their flaws, but while a few of the positive reviews claim that the negative ones are more reviews of the community than the game, I feel the overlap is integral- you cannot review the game itself without reviewing the community. In fact, one of the things Marosia advertises itself on is the lack of NPCs and how every character is played by a real player, Unless you make every single one of your characters a hermit you will be impacted by the community.
And this is a problem. The only way to know who plays a character is to be part of the greater community, namely the discord as the forums are effectively dead. There is no other way to communicate with a player out of character. The possibility of anonymity would be nice, but the staff and certain community members have been pushing for "spicier" plots, by which they mean such things as kidnapping and torture. Unless you know the other players involved, there is no way to negotiate what you're comfortable playing out. (And staff have repeatedly spoken against this negotiation, claiming it hurts their immersion, which is naturally more important than player safety.) Fades to black are the only in-game tool available to avoid certain kinds of content. RP posts are supposed to avoid godmodding, but there's nothing mechanically stopping you from, say, being beaten down until you can be dragged, then pulled into a vehicle or building. You can fade to black on the details, but if something happens mechanically, such as an injury or a kidnapping, it can't be ignored.
"But Twice!" The staff have said, "It's fine because you have options! You can leave! You can go in a locked room before you're beaten to immobility or injury! You can completely ignore whatever's going on if it's too spicy for you!" The first options are purely mechanical and ignore in-character pressures: if it would undermine the fundamentals of your character to walk away from, say, their family being threatened, staff will blame you for not taking the mechanical way out. If you get caught in a situation you're not comfortable with it will often come down to staying true to your character or to your health. And if the mechanics aren't on your side? If you're locked in a room with someone? Your only options are to fade to black, which won't protect you from getting hit every hour by them, or not post at all and hope they get bored, which also won't protect you from the mechanics of it.
The very things staff will suggest if you don't want to be involved are mocked by the head admin openly in community. 'Sighing and closing the window' has reached meme status as a response to in-character drama, despite one of the things players are told to do if they don't want to be part of a scene is to remove themself from it- such as by closing a window.
Reports about behavior are often dismissed. For months people around a certain player's characters complained about them, both in reports and in community. Players were told not to shit on a valid playstyle (said 'playstyle' being a transparent power trip, overly aggressive, never letting themself lose or be wrong, and about as fun to be around as a needle in your eye.) We were told to handle the problem in character, which they took advantage of due to the problem I mentioned before of players being caught between being true to their character and wanting to solve the problem: many of the people in the towns they were in were patient, or kind, or too busy trying to do damage control. Both their worst-offending characters were children who had grown up in the towns, and their families were unwilling to take extreme measures. Players put their characters in long hibernation or culled entirely, and when they went to staff for help were blamed for not doing enough on their own. Even after a tirade from the offending player in community about the players who hibernated or refused to engage, it was months before they were banned.
Staff's response to bad actors is a joke. One player was banned from the community, but not from the game itself. They continue to publicly push fetish content in the game (not the thing for which they were banned from the discord,) which is openly laughed about by staff in community. Suicide and self-harm are allowed but per the rules have to be kept to private areas and with a chance for witnesses to remove themselves. Graphic self-harm and suicide attempts have happened outside in major towns, with the player facing no apparent consequences. There are rules against rape, but in practice they only cover explicit assault. Attempts to emotionally manipulate characters into either entering or remaining in sexual relationships are apparently fine unless the targeted character openly says no, leaving the player trapped once more between their character's responses and their own safety.
Reports are usually replied to, but the response often amounts to "there's no hard evidence of malicious intent so we've elected not to do anything about it." Many players have given up on sending reports entirely, feeling unheard. For months I tried to push many of my friends into reporting rule breaks, hoping that the situation would improve. Their and my own reports were met with lukewarm responses, answer after answer of "well it looks bad but not bad enough," or even "well it looks bad from the outside but we're sure there's nothing REALLY wrong, handle it in-game if it bothers you." The implication seems to be that if you can be subtle enough you can get away with nearly anything and the staff won't lift a finger. Players who flagrantly break the rules are given second chances, then third, then fourth, despite the severity of their offenses. A player might be warned repeatedly, then suspended repeatedly, but bans are rare as owl's teeth. And if you don't respond perfectly to being subject to a rule break- if you participate at all, or fail to participate in the way they expect you to, their dismissal of the problem will include blaming you, or telling you that your response was just as wrong and they're magnanimously refraining from punishing you as well as not punishing the offender.
If you want a lawless wild west of a game where you can be exposed to anything whether you want to be or not as long as it's done with a subtle hand, Marosia's the game for you. You'll encounter some excellent players if you're willing to brave the possibility of characters diving headfirst into your pants, watching someone carve words into their body in the town square, risk being pushed into indentured servitude or kidnapped while you're hibernated, the gamble of being born an incest baby to parents who knew better, or being snarked about in the community for not wanting to get involved with the latest drama. Remember! All play styles are valid unless you want any control over the plot lines you get involved with, or if you want to play a low-impact, low-drama character.
If you want to curate your experience at all, choose who you interact with and how, or want your reports to have literally any impact, I suggest you avoid it.
There's a lot to love about Marosia that's hindered by the development team, the owner, and what many players see as favoritism throughout the community. My feelings on corruption, favoritism, and other such topics have been discussed to death by other posters, so I'm going to bring light to something different.
Now, let me start by saying that I genuinely enjoy the game, and I'm here from a place of love rather than hate.
Marosia is in the enviable position of being a fresh look on PBBGs of its type. It's difficult to find a fully roleplay-centric PBBG that enforces this play style and tries to keep stories flowing smoothly throughout in one big, beautiful sandbox. I'd say that Marosia does this in spades, and I haven't seen many complaints about the sandbox that has been designed for everyone to play in. Anyone can take part, regardless of their writing prowess, as long as they stay in character, and this is a very good thing.
No, the real problem arose when the new owner and lead developer took the reins and the game began to degrade as staff size grew, allowing the project focus to go awry. It's sad to see such an excellent game and so many wonderful writers being held hostage by a team of developers, loremasters, and moderators this way, but sadly that's the case.
In my time playing, I'd never seen Marosia go down for such long spans of time so frequently. Under the previous developer, the server might go down for maintenance now and then, but never due to hurt feelings, the need for the staff to "take a break from the game," or for other selfish reasons. This shows a blatant disrespect for the time of their players, the ongoing stories they've written, and their love for the game.
So now you'll see the average player suffer needlessly while the staff take a week-long break every month because they're too tired or stressed to leave the game running in a seamless fashion. This is ridiculous.
This would all be well and good if the game wasn't being supported by Patreon donations. You have people who love your game, want to see your game improve, and want to contribute through monetary gifts, and yet here you are spitting in the face of your eager players and telling them that you need to break the flow and immersion of your game for an entire week out of every month because it's too much for you and your bloated team to handle every month.
It's just sad. Marosia is a wonderful game that's full of wonderful players who write equally wonderful stories. I've met and formed so many lasting friendships through this game, and it sickens me to see the route the administration is taking. All I can hope for is that someone will make a game similar to this one, borrowing Marosia's interesting concepts while shedding all of the emotional baggage this new regime brought with it.
its funny that poeple still try to rate this gaem as being good when it went back to bieng willera bs once the latest admin took ovar, you are actively silenced for arguging and shoutd down at, reports are nevar answerd in time, most of th time reports arent even worth the tieem to write them becuz they go nowhere, they have actual child predators playing still, they allow loli art publiclly in the discird, love their incest plots, and their friends get boons like nobodyz buisnuss, and the gods are a joke lllooolll, they power abuse but its okay because gods are allowed to god mod and we love!!11!1! to see the forced arousal mist becuz who needs consent when you can just make pepul submit to you with godmod pleasure???????? that cant be resisted, but its oka because thats a staff member whos dubconning ur character!!!!1!!1!1!! but yeha, it s the players who re in the wrong, and we r the babd ones here for not going along with thier rapey plots, and normally in rp u can tap out u know???? but knot here, u r forced to watch ur character gets recked by staff constantlee, and u have to accept that ur gonna get youre shit rocked every tiem, its greta!11!!!1 also the gaem hasnt been updated in soooo long cuz th devs arent weorking on the game activly, becuz its a side prodject despite working on rea l money from patron????????? ROFLCOPTER, fr fr, an they just keep gettin randos 4 staff like idk who thede peopul r?? butt were just escxpercted to except them an d just trust them wiht poewer????? ok?????? idk the gaem is goin g down the drain an im prolly goin to quit. was fun wile it lasted, and th new vice SUXXXXX
I love Marosia! I've been playing for over a year and am just as infatuated with the game as I was the first day I started playing. Unfortunately, it looks like many of the reviews it's gotten so far are more reviews of the Discord server, written by people who... get a little too invested in the game.
Collaborative storytelling definitely requires a certain taste. You've gotta be open to other characters doing what they want, and you've gotta be okay with reacting to it. That's what it's all about! It's a society of fictional characters interacting with one another, going on text-based adventures, having their own drama and character development. That's what makes it so appealing!
It takes teamwork to tell a story. That said, it's also [just a game], which means there's not pressure to "perform." (Unless you get too invested.) Generally speaking, it's pretty laid-back and a great place to get the creative antsies out. Wonderful worldbuilding, fantastic interaction, 10/10 stories.
Tons of fun! Would recommend :D
in trying so hard to not have another corrupt game like before where people felt the only ways to speak up was in code that at some point it rolled backward. its a sinking ship but if you join do not join the discord community.
Its great at first but it just seems complicated. The whole place is just complicated all over. As much as I love the game, the people are just complicated. Communication just seems to never seem to work out too well. There is just never a good end result. I am just waiting to see some kind of change with a communities part given a chance with the admins and all. Who knows what happens to this game at this point. Everything is already said in the other reviews that I can't explain anymore. No point in bringing it up when most is mentioned.
Edit: I may have went too wacky with my original review. Marosia is a game, I like games. I like Marosia. I think we should remember that there is another person behind the screen and not take games too seriously. A game is not worth attacking others or being rude, in all reality we should just enjoy Marosia for what it is.
I can acknowledge that there issues within the community, but I do not think that the claims of favoritism are valid and I do not think that the staff team are guilty of any wrongdoing.
I have been playing Marosia for more than a year. While it's had its ups and downs, I have not gotten entirely upset to the point I've quit. Sure, I have left the discord sometimes, but never really go out of my way to hate on the staff or players. I have culled characters because of my own feelings and I myself have been 'toxic' once and very prevalent on adding my own ooc feelings to my in-game ones, but since then, I have reflected with myself to be better, and to care less about the game and the people in it.
While I do believe the community can be toxic, take into account the people who are leaving '1' star reviews, I believe that these people are the reason the community is toxic. (Nevermind about this LOL, they're RIGHT)
Being in private servers, spreading rumors, and creating tension within the community rather than communicating their feelings in a respectful manner. They shun many players while keeping up fake facades in the public eye and go out of their way to take their out-of-character hatred into the game, outting people's characters to their friends so they can go on a pitchfork spree. It's mob mentality and that is present in so many games, fandoms, and communities. The only reason it's so prevalent in Marosia is due to the much smaller player base.
The staff team is very fair, and while red texts are surely scary. They do speak to people kindly as moderators, they don't slander you in-game ( Though when conversations get heated in the discord community, that is something else entirely but it isn't just ONE-sided ) and they're VERY lenient with certain rule breaks sometimes. And they always take both sides into account. They also opt to communicate through private chatting than formal reports if that is your niche to settle miscommunications, which is very helpful.
While I do agree there is some favoritism, I feel that once things get too 'good' in a certain someone's favor, other people have time to shine and get granted things they've wanted. I've seen the 'underdogs' get amazing stories from behind the scenes as well as in the game. But alas, these never get accounted for as most people's eyes are on the 'popular' characters. People just want to find a reason to hate and seethe.
Many of the community already are respectful to each other, sometimes things get tense, yes, but mainly the people who rise and go into staff such as Lonnie and Tali, I believe are one of the best showcasing of neutral players who are only looking out for the goodwill of people. Moderating things is never easy, and you can never appease everyone. Now onto the actual review!
Marosia is a wonderful roleplaying game with persistent time and seasons with diverse weather, an interactive map, and wonderful player-created settlements that most of the time, inhibit diverse cultures that might be based on real-life ones, or be entirely creative on their own. As well as items such as clothings, weapons, armor and etc. If you love to create then you should definitely check this game out. If you love creating stories, then you should also join!
Characters you come across are wonderfully created, backed up with experiences they go through in-game and while yes, the recent changes in races have limited some design creativities, I haven't seen any design that I haven't liked, if I'm honest. I'm quite happy that there is more racial roleplay flair now but I can understand other players being upset. I'm sure that staff can find some sort of middle ground with the player base if they all communicate together rather than the players constantly shitting down the staff's throats at times when they don't even get paid.
As for gods, I feel bad for the staff that prays to them because from how I hear how the system works. It sounds horrendously tiring. Roleplaying and reading through what is essentially in-game and in-character reports via log books and having to make a response to each and every one of those people if they should want to. I understand that waiting around is tiring, one of my characters has prayed since they were little and barely got anything from it and they're almost a senior now.
All in all, I think Marosia is definitely a good game for where it stands, and under Saph's developments with some new features and more leniency getting added usually after every four weeks (during which a week lockdown takes place for all the players/staff to take a break occur ), it is definitely fun despite it all!
UPDATE EDIT: Fuck this game, it's no longer belonging to Saph, it shows and sucks. Mostly, screw it's staff. They're all trolls and don't give an ounce about your feelings vas you'll hear a lot in the reviews. They will reject your ideas and steal them, they will harass you OOC for the littlest things and are the biggest BIGGEST hypocrites. Not to mention they exploit their OWN bugs. The only good staff members are Tali and Kurokaze. An admin and mod. While most if not all the lorelings are also amazing people. Why? Because they're barely in power. These are people that will actually sympathize with you and care about you, otherwise, no one else will.
I am extremely disappointed with the direction that this game is going. As many have said in reviews before, unfortunately, many people in this community are toxic, the head admin included who can have extremely polarizing views compared to some of the community.
I've played this game for over a year now and took a few months break because things were already headed downhill, but I was missing the game and decided to give it a second chance which just isn't proving itself to be any better than the first time.
There are several straws that are breaking the proverbial camel's back. One is the past change in gods, who currently plays them, and how they play them. The gods went from being played by admins, to being played by both just general players and admins, then back to admins. I was one of the few people who actually enjoyed when gods were played by players and had to travel around the world and petition for followers. At least for me, it gave a sense of connection to the gods with people being able to build personal and professional relationships with them and get to know and understand the god they were going to be worshipping. Now, gods seem to be very separated from the mortal world once again only visiting for certain events, some with positive things happening and some negative. There's also very little information about the gods in game with most information in towns and their libraries being about the old player gods, not the new ones, so it makes it very difficult to have any reason for a character to pray to a god, to begin with. The head admin does play some gods and for many people, the way they play their gods makes some people, including myself, not want to interact with them out of fear of something bad happening to your characters. After the latest switch in gods, I've found it much less stressful to just ignore gods and their avatars. Gods will also god mod, sometimes giving your character an out, but not always, which again adds to the stress of interacting with them.
Another straw is the recent changes and nerfs to character descriptions and their racial talents. I won't go into detail since there are so many things that I am unhappy with, and they've admitted that is unpopular among other people as well which makes me question why the change was done in the first place since it really wasn't anything overpowered.
Yet another straw is how recent discussions have been handled in the discord discussions which tend to get very heated at times. Players go in with a problem, complaint, or something they would like to see added which most of the time gets shot down almost immediately by the admin team and the toxic side of the community. These changes might be things related to recent in-game events that people were unhappy with to changes that would make the game less stressful for some players, like changing how in-game combat is done and creating dedicated pvp/hostile zones vs pve/peaceful zones. There are also always near-constant discussions about 'spicy' events and peoples feelings towards those.
I am a player who likes a little to no spice and would much rather play relaxed rp in a high fantasy setting with the expected drama between family, friends, townspeople, and travelers, but not have to be on the constant lookout for the next wannabe villain, thief, bandit, murderer, angry god, world-ending calamity, etc. I've dealt with these kinds of characters and events on too many of my characters and just want nice peaceful lives for the ones I have now. Unfortunately, many of the current staff, including the head admin, think this playstyle is boring and the only solutions they give you are to have your character leave that area, deal with it because you shouldn't be caring that much about your character, or cull your character meaning they die and can never be played again. Some players have suggested a spice meter that would be visible on your player cards and visible to other players so they would be able to tell if someone is okay or not with that type of roleplay. Unfortunately, this idea was turned down. Another thing someone suggested was peaceful zones, or a completely separate peaceful island for those of us who don't want to deal with spice, but again the idea was dismissed. The staff is just very unaccommodating for things like this even when the majority of the player base wants it. They are set in their views and ways and no matter how much people try to discuss things with them or advocate for a certain thing, their opinions are never going to change.
Overall, the recent changes to races and just how players have been poorly treated by staff over the past year have made me extremely discouraged to keep playing the game or ever return to it. If you are interested in playing I would suggest avoiding discord at all costs and using caution if you do decide to make a character.
So unfortunate. It just keeps getting worse. The community just always seems to get worse and worse each time. The rules and species even change constantly that it does not matter at this point. What is the point of playing if this game cannot be enjoyed by all who are not given the same kind of treatment and respect? Its fun at first, but then it all goes down hill as you keep playing and end up interacting with those of the 'discord' server. Not only that, there is no point when there is a god and lore system that just messes up the story line that you've worked so hard for and never get too. It just kills the joy when they make it impossible to collaborate and all. There is really just no point. Just save your mentality. Don't join the game if its going to ruin you. Review here are too true, especially, the low reviews. Keep in mind these gods and lore only want things played their way with their 'speical' friends. No point in playing a game that doesn't the right people managing it.
There's so much that I could say about Marosia. Really and truly, so. So. So much. But, quite frankly, I don't see the point in breaking down each and every little tidbit. 2/5. The realm they've set up seems fantastic, but it's held back. I want to love it, to be apart of it wholly. But I just can't do the discord anymore, and that's a big part of the community. It's practically required. So, my suggestion? Join to push the Marosia announcements to your server, and then for your own mental health; Leave. Play without the community, no matter how much it appeals to you.
okay, so. i've been playing this game for a pretty long time now, so i have a chunk more experience that cannot be brushed away via staff who have a tendency to obsess over their rankings on this web site, so let's begin! i am not going to delve into the pros of this game, due to the fact I honestly think it's not worthy beyond this factor, as the cons heavily outweigh the pros by means of a long shot. if you plan on becoming a member of this community with the generalized concept which you have a thought or purpose, you need to right now eliminate that from your mind if you do not want to be muted or banned. even if those two followings do not occur, the staff will commonly have a distaste to you, which have an effect on your potential to play at the website. apart from the highly sluggish website and the more-than-occasional shut downs, the community alone is a cesspool of toxicity and it's feuled by the staffs absolute lack of ability to speak with their individuals. i'm not going to speak about the very apparent fact of favouritism and clique-style groups, because such a lot of people have already mentioned it right here. i am, though, going to mention the staffs negligence of permitting harrassers, fetishists, assaulters, xenophobic and ableistic people run rampant both within the community and inside their staff organization, allowed to stay because of said favoritism. until you assemble every single little bit of information and sit it pretty at the personnel's laps, they are not going to even look your direction. The staff certainly does not care what the network has to say of the game- instead of taking note of public criticism, your head-admin will depart the server in her own little breakdown of dealing with truth as the rest poke fun at you for trying to have a voice in what they deem as only their space. community issues aren't an issue to them, therefore it's going to pass under the rug, each and every time, irrespective of how many other people agree with you. The owner does not do a single thing about this ongoing trouble with the staff, particularly because of the team of workers silencing every person talking on the issue, however additionally due to their own negligence. I really want to love this game, but the body of workers are without a doubt insufferable to tolerate, and that they act like a stable hundred people are an excessive amount of to handle at a time. they're entirely incapable of properly doing their jobs, they ruin their own policies (which they would be immune to besides with that formerly cited favoritism), and their blatant dismiss for their community. This assessment was not written out of rage, or spite, or because i have some purpose to shut this pyramid down. i have been involved in much large projects, depend the few thousands, and i have in no way seen this much negligence from a group that does not truly want their project to burn to the floor. they will either need to understand now that their community is the most critical element to keep their website alive, or comprehend it when it's a whole lot too late and their community shuts itself down. The body of workers can and will pick at this like they do the alternative evaluations on this page, so i will for my part say something to them! you're destroying your very own community, you've got created a space of such mistrust and such fear, that most of the people won't talk up on problems of your behalf because of the repercussions you may face them with. you've created something vile, biased, merciless, and absolutely sick. there are so many different methods to have a power complex than to host a community that hurts such a lot of people. Do better. There needs to be a complete wipe and trade of personnel, or this website will eventually rip itself apart.
I played Marosia for several months, from early 2022 to the end of 2022. I quit of my own accord and wanted to leave a review as honest as I can manage to make it, so here goes:
The first few weeks were amazing. It takes a bit of figuring out and getting used to things, but the Discord server is always there for help and advice. Soon my first character was starting to form connections and become part of her local community and I was refreshing the page constantly for new replies. I was thrilled when I discovered 'artifacts' of Marosian history--old letters and notices, items left behind in an abandoned settlement. It was as if I'd encountered a great mystery just waiting for its story to be told. Everything was exciting, new, fresh, and I was hooked.
These are the good things about Marosia: the exploration, the things left behind by other characters, intensely emotional scenes, the slow formation of connections as your character makes their way through the world.
If things had continued that way, I'd have stayed. There are players I am genuinely honored to call friends and to have met at all to begin with. There are memorable characters that are a delight to write with.
However, the deeper you dig, the less enjoyable the game becomes. The more you participate in the community, the more evident it becomes that there is a fundamental problem with toxicity and lack of trust. If you do get invested in the game, you need to remember that there are players you absolutely cannot trust and that you're more or less responsible for yourself. Staff won't intervene unless there is a rulebreak involved, or if specific people are involved.
This brings me to the reasons why I quit. I really, really didn't want to, but unless or until the Marosian community changes for the better, I refuse to play again. I am not going to compromise my mental health over a game. I also refuse to play when certain players with known histories of manipulative and deviant behaviors are allowed to play with no way to avoid interacting with them.
The community itself is comprised of several cliques, but some of these are genuinely toxic and detrimental to the community as a whole. Some players themselves are extremely toxic and have been allowed to perpetuate their toxic behavior more or less unimpeded, including but not limited to: gaslighting, OOC harrassment, powerplaying, terrible etiquette and in some cases even worse breaches of conduct. At most these players have been given slaps on the wrist for their misconduct and are still allowed to play the game just like everyone else. I am frankly disgusted that some players, despite a well-documented history of repulsive and/or malicious behavior, are still allowed to play (while others who did similar things were simply banned).
This is, of course, because of a lax atmosphere of accountability. Mistrust is rampant because in most cases staff will find a reason not to intervene. It's also fairly evident that staff are disconnected from the community as a whole and have formed an insular friend group that makes it more difficult for them to see things from a player perspective. In other words...most of the time, your complaints are your own problem and you are expected to figure them out yourself. This has led to many players not bothering to make reports anymore which has only further enabled poor etiquette and bad behavior.
I really want to like staff--I have nothing but respect for people who take the time to run things like this, and most of the people on staff are genuinely nice people. However, I can't forgive knowingly keeping someone who is very emotionally manipulative (using manipulation tactics to get what they want from characters and players alike while isolating the player and pretending to be kind and caring) on staff, nor can I forgive abuses of power in order to make a favorable outcome. There are several instances of this happening, and it's fairly obvious that there is some degree of favoritism involved. There comes a point where denying it doesn't work anymore. There are many examples of this. I wanted to be a part of something big when I first joined--by the time that something big happened, it just made me want to quit even sooner. The same characters who by all rights should be dead continue to drive plots forward that only favor certain players and as a new player it's nothing short of immensely frustrating. It's not fun to be a minor character in somebody else's story. It feels like, to be blunt, bullshit--that the same players and characters are rewarded and involved in important events that you have to find out about in the game, have to know the right characters and be in the right place at the right time for...and then to expect everyone to be happy or excited about once again being pushed aside, excluded or, even worse, completely screwed over because what they want is superseced by what certain other people want.
Marosia could be as wonderful as the home page paints it to be, but only if drastic measures are taken to make staff accountable and responsible as well as the problematic players. There also needs to be changes made to help staff with burnout--as much as staff may contribute to current problems, they're people too, and they need to take a step back and reassess how they handle things in their capacity as staff and if they're truly capable of maintaining separation. The head admin in particular should do this. There's only so much anyone can do before stress starts to get to them and being defensive and wholly resistant to any criticism just makes for a poor leader.
If you refuse to listen to your players, they will become bitter, and they will leave. There should never be an atmosphere of fear to speak up. There should never be a feeling that speaking up is pointless or will get people into trouble.
In short: if you want a casual experience, Marosia will fit the bill. If you're looking for a truly immersive game with a good community, I suggest looking elsewhere until Marosia gets it together.
Call me just a bitter player or whatever you want, but I'm genuinely sad to be leaving, and I do hope the game improves.
Edit:
After a discussion spiraled into an argument in the Discord, staff have decided to double down on taking action against those who are vocally upset instead of hearing them out. I'm disappointed. I tried to apologize but it didn't seem to be enough, so I left the Discord after being insulted. If you plan on leaving a review yourself, I highly reccomend remaining anonymous if you have criticism.
Final Edit: When I say 'staff' in this review, I mean (and only mean) the role, not the person fulfilling it. I'm upset, yes, but I'm upset with the entity that is Marosian staff and not the people making up the staff team. The people on staff are by and large wonderful and truly nice. They have nothing but my utmost respect on a personal level. Unfortunately it just tends to seem like even they are wary of upsetting the status quo which...sucks.
really fun game! the community is super helpful to new players which are willing to find ways IG to help or in the discord oog, and its nice to practice my writing with other people! :)
A potentially fun persistent browser based game with a significant degree of writing flexibility that is unfortunately held back by caustic internal politics among the administrating team. Would not currently recommend for new players.
Unfortunately you can't actually judge this game based on this website reviews. Nearly every review from the past year has been posted by individuals who have made assumptions about the discord community and often times get's rebuked for their bad behaviors. I won't go into details but lets just say the community has a very strong no-toleration stance on pedophilia, disability prejudice, and bestiality that many of these reviews line up with time line wise.
The game is great, it has wonderful potential and is still adding things based on community input. The people running it are fair and often times twice as cautious about anything they do with their gods. Gods which I will add have personalities and expectations. All too often someone will pray once or twice and expect a god to suddenly do them magic favors, the problem being these players view gods like coin operated mechanical plot devices and less like other pc's that require investment on their end.
If the game was so great and wonderful, there wouldn't be 1 star reviews. It would be more middle ground.
So as a player that has only been around for a portion of the games life. I say try it for yourself. Don't read these reviews. Let the people IG actually show you how much fun the community can be.
A wonderful game through and through. Interacting with other characters and forming relationships/friendships and being able to create your own universe or character in your eyes in wonderful.
If I have any advice to offer, avoid the Marosia discord server at all cost to save yourself the trouble from the toxic community. If you do intend to interact with those in the Marosia server there are three people you should be concerned about as all three of them tend to be clicky and gamely when they are together. One of them decides the rules and etiquette of Marosia but can't seem to follow their own rules and etiquette. Should one of their friends get upset about not getting what they want, they'll harass other by claiming OOC actions that they couldn't prove in game so instead they settle it OOC to get what they desire.
Or, say their friends want something, don't worry, they'll hope on their god and give their friends everything desire. What's their excuse for over 4 of their characters being connected to two specific people? Oh, we just click. This isn't just across one character but across multiple, yet if they should spot you OOC correlating with someone else they'll get a little testy or as I said before if their friends want or don't like something, they'll be quick to act.
Not only that but if said person does something to upset a player, the player essentially gets told to 'deal with it.' The same cannot be said for others so if you upset someone, you may be likely punished for it.
I may be biased but I am not the only one that feels this way having heard this across about 10+ people.
Good game, shit community.
I will say that the game is great and all but there is just way too many characters that are alive and the chances of people who have multiple accounts and are being allowed to is due to favoritism with the devs and mods and all which should comes as no surprise since that is just how this game works. It is just upsetting that there is favoritism and that they constantly change the rules which dont even matter to begin with. The game has great potential but its just unfortunate that favoritism plays a big role for those who have been playing it since the beginning of its development. Also, urpg may not be up to marosia’s level or development but its because there are still a lot of functions and mechanics that is missing. It is called a beta or alpha test for a reason so dont judge a game that isnt even fully implanted with the functions and mechanics. Nevertheless, marosia isnt the best to start with if you are going to try and play it without being one of those ‘elite’ players.
this game has its ups and downs. genuiinely i joined because i wanted to play with friends and enjoy the game. unfortunately time and time again ive been faced with how awful this community and staff are. all the special races are locked behind special request, except special request doesnt exist anymore. if you want stuff done that you yourself cannot do you have to ask the gods. except the gods never get back to you and when they do its often to say no. time and time again ive had my roleplay wrecked by gods. the head admin alone plays two of the major gods and decides arbitrarily when shell play them. there is a staff member who plays two well know community gods that pretty much never roleplays them except in fringe situations. you have to put in so much effort and essentially spam pray to get anything and hope youre "spicy" enough for them to like your plot. certain community members who played a certain exgod now has a whopping three immortal characters on a whim and are constantly getting things. the favoritism is rampant and blatant and people who pray maybe once like a certain reviewer who posted very recently happen to get constant god interactions for simply existing. the corruption of the past everyone points their fingers to has moved into hiding. they make jokes about the shadow government but it really isnt that deep. its just that the staff are a clique and you have to be interesting enough for them to want you around.
they also allow some awful stuff to happen because it "doesnt break the rules" and you have to essentially build a portfolio of anyone you want to report to get any kind of traction. but good luck getting it seen any time soon because the admins are always way more busy so they leave it to the barely present and overworked mods to handle. except not really because they take over each and every report anyways and you can tell because youll get way more answers from the head admin rather tahn any of the mods. they constantly play damage control and scramble to make new rules to cover the gaping holes their current ruleset makes.
i want to like it. hole-heartedly i do want to. but its so hard when every idea gets tramped on only to find some staff member or one of their clique now has taht idea and is using it. you are expected to do everything in your plot because the staff arent dungeon masters, but you also cant do anything that would go against their fragile popstickle set up for lore. theres also the fact that staff have constant disagreements so some times youll put your report in and get a yes. then youll reply and suddenly a different staff says no.
gods also are played like characters so if you have a character who wants kids but has a graoin injury, you have to pray to life. but if life doesnt like you for some arbitrary reason, she can just deny you and thats it. and the community will pretend that surrogates is an option but we all know it isnt the same. gods have their own personalities and opinions and that means that you can spent your entire life worshipping order only for him to turn around and call you a disorderly bitch and then drop kick you to the other end of the world without rhyme or reason without your consent. whats more is that they dont even give you messages or alerts. they used to be better about it but not any more. no more forworning for when your about to get tossed by a god. no bluetext or any other color.
they also let shitty people play even if theyve been suspended, banned from the discord and forms and have no real presnce in the community. why even bother?
id recommend if you wanna roleplay that you find a different game. and not the untitled roleplaying game because although its supposed to be better, its way worse. marosia surpasses it in every regard.
ps. they know this site exists and theyll shit talk it whenever they see a new revew. so if you wanna post your expereicnes here you should come up with an alt adn tyope in a way that they wont expect so you can leave an honest review. theyve tried to have it taken down because its all "lies and slander" even though theres is proof for everything awful thats happened.
pps. i wanted to leave a review to help new players understand that this is a cliquebased game and there is favoritism. i want this score to drag the numbers down so that attempts to raise it will struggle. because it is not a good game for anyone in the community. they have shit talking in the vc, they allow call outs and dog piling. they foster such a toxic community you might as well call this tumblr kek. and you could say im biased because i wasnt in the clique and now i;m angry reviewing. im not angryu. im sad. this game was so great under saph and then the new head admin made it crash.
ppps. there used to be a god system so we had some say as the players to get rid of gods and give them power. now that doesnt exist. and while it was a good idea at first. the issue is that now they are abusing it. it was supposed to further story lines and enjoyemnet but now its used for the character gods to get their kicks through wrecking other peopls roleplay. there are some good gods. there are some gods i like. but none of them reply with any sort of haste if at all and they will bog down your willingness to be a faithful character bexuase you get nothing. years and years and years of nothing which translates to actual real life years. and oh. forbid if you have to depend on one for a roleplay because unless you put in a report to say its urgent you will never get any timely reply ever.
I started playing this game in April 2020 around when COVID hit, shortly after the restart from the Snap when Nyx stepped down and Will took over the game.
As a starting player, the game can feel really hard to get into-- starting from nothing. No knowledge on mechanics, lore and a huge world can be daunting. But, I gave the game a chance. Several days into starting the game I was confronted with an event that changed a race, caused a bunch of spice in the city I had spawned in, and then, I felt like I had a place to go from.
Getting into this game depends a lot on where you start and how the others around you engage, so I offer some advice. Give your character a chance to turn 19. Once your character is 19, if you don't vibe you have the chance to cull the character and you have 10 IRL days under your wing to judge if you really like that area. IF you dont, cull and try again, or even take a peek at the list on the forums of cities and see if there's one you want to give a shot. From there you can send in a report and request to spawn there.
Once you have a good grip on how the game works, (and there's an active help channel in the discord where questions are almost always answered within the hour by staff or members in the community) It is very easy to get hooked on the game and find yourself playing it on a day to day basis, throughout the day.
The game, when given the chance and presented with an engaging area for your first character, is a lot of fun. And you can have up to 5 characters. 2 of those characters can be children when you have an adult character live to be 23 years old [50 IRL days.]
There's countless opportunities for stories with twelve different gods with different ideals and other players, especially now that OOC communication is allowed and the two day rule is lifted.
Saph and Sancon have taken the game to a much friendlier environment with a far more reliable admin team and even have a separate team for moderation to ensure reports get handled in a quicker way. For the staff, taking a break from moderating is something I always see encouraged because I know Sancon has put a lot of emphasis of ensuring they don't get burnt out, because reports come in all shapes and sizes (not just bugs or rule breaks!) I will not be the first to say, Will had his issues. I was there to see them, and it was a hellscape. But the community today in no way compares to that, and the issues seen in game during Will's leadership have not come back up.
Lockdowns are now less sudden, we get ample warning from anywhere between 5 days to 2 weeks. (Barring the exception of game breaking bugs).
There are cons, as there are to every community.
The community can be cliquey. If you want to avoid this its easy to avoid the community entirely and many players do. The community's cliques can be the worst if you have characters or thoughts they dislike, and you can experience the issues that brings up in game. My solution? Being anonymous is an easy one; especially for morally bad characters. It's up to you, really.
Aside from that, I don't really have that many complaints. The staff team handles rule breaks really quickly, there's a whole wiki team to update the far outdated wiki [And that is in the works], Lore has been fixed to actually make sense now, and there are regular QoL changes to the game[and new features!]
The community generally is welcoming, and I highly encourage giving the game a try.
If I submitted this review six months into starting the game, my rating might be way different, but with the changes and growth, I wont let past experiences taint how I feel. 5/5
Toxic. Don't play this game. Save your mental health, that's all you need to know.
Admins are terrible and in cahoots with other players. Everyone will know who you are and you won't be safe in this game unless you're an elite player that is favored.
Elite players and their minions review bomb this game to make it seem like it's an enjoyable experience.
0/5 stars
Don't waste your time. The newest admins made it a very "fair" game. Where if you don't agree on your character being attacked and die you report that and it's being fixed. Of course as long as you're the part of "elite players" who knows how to play this game. The reasoning? Pointing out to rules that don't exist and bending them to the current situation. There are definitely many more interesting games than this one. I suggest you start something else instead of investing your time for something that will disappoint you in the end.
Really close to a 4.5 than a whole 5 but; Has a rough history of flawed ownership, but has undergone a change in such and is run much better now. Instead of before, where it was mostly run by one person, there is now a proper staff team. The staff team has checks and balances, so there is fairness to be had in that manner.
The mechanics can be bonky sometimes, but its still a growing game. Those with addictive personalities may have trouble pacing their play-time since it's an idle-game but at the same time, not. Rp is real time, so some places are active when you aren't or the like in different parts of the map.
It has its flaws, but its still a fun little game if you can work around its quirks.
Let me preface this by stressing that this game has been, over all, a source of great joy to me, despite issues that still in some capacity impact the majority of the userbase, site staff and regular users alike. Each change in leadership [From the original owner, Nyx, to Will, to Saph, to Sancon] came with changes to policy to adjust more to the needs and wants of the community [including much needed changes to mechanical mating, most recently, a significantly improved level of communication between reporting users and the staff being reported to through the website, and the reversal of several unfounded bans occurring during aforementioned 'issues' period].
All of that said, I'm here to discuss the here and now of the game itself...
And it's... Better now. The experience for me has significantly improved now that the rules against out of character coordination, discussing ongoing events in any capacity until two days after their in character completion, and calling out users in the discord have all been removed and replaced with far more reasonable expectations regarding common decency [both in regards to pointing out issues AND discussing ongoing events] and ensuring that anything planned has in character backing.
I can't speak in detail about my character experiences without sacrificing anonymity-- Player character to player character interactions can be a mixed bag depending on the skill of the player and their overall demeanor both in character and out-- but I can say that, if your character winds up involving themselves either with gods or with characters tangentially [or directly] related to gods, please prepare yourself for an even more so mixed experience. It oftentimes feels like you roll the dice in terms of who you might attract the attention of intentionally or unintentionally, and while the good interactions [not just for benefits or boons in character, just good character moments] can be incredible, the bad ones can be.... Unfortunate, motivation wise, especially if you're not the one who initiated the goings on and/or aren't in the position to handle the resulting stressors. If you're not the type who can handle that sort of thing, there are usually options to remove yourself from the goings on either temporarily or permanently, but there's no real way for you as a player to set up boundaries about the circumstances you'd like to play in ahead of time. Not necessarily bad, if that's what you prefer, but it's better to be aware of it rather than go into something blind.
The community in the Discord is a mixed bag, as well. On the one hand, you have fantastic, funny, incredibly talented writers, artists, and storytellers in general doing their best to enjoy their time together making a story that most can find some joy in. On the other, you might come in on an off day, where someone's decided to have a cage match with another user in public, in which case, get the popcorn; Because you're in for a ride. Overall, I think being able to access the community discord and use it to the extent that you feel comfortable with can be a boon if you're a newer player, and can even help you find and gush with players around your character about the scenes you're presently witnessing [with consent]. A fair deal of users will be willing to give you information on a mechanical and etiquette level, though in character writings, lores, and oft-referenced [and potentially memed] events might be something you're told to find out about in character. Even as a long time player, I still find things that I don't have a ton of context for-- Not many, but still.
I have issues with things that have happened in game as recently as the last day or so, in the discord, with certain users, naturally. Some have come to me directly, some through the metaphorical grapevine; It's the curse of being around a mostly consistent group of people for a year or more. People are going to butt heads. Feelings are going to get hurt. And, as the reviews previously have mentioned, there used to be some incredibly suspect stuff going on behind the scenes that wasn't able to be legally discussed due to game rules regarding communication and callouts that left a lot of the community struggling to trust each other or the staff. If you're in the discord for a while, you'll likely see someone telling a horror story at some point; Please understand that-- And I can't stress this enough-- These problem users, to that extent, have either been stripped of any authority in game [with some of the player base believing they should be banned] or banned outright for repeated rule breaks, and the former should ideally not be able to return without a great deal of scrutiny. All of the aforementioned problem players actions left the community in a very fragile place for a very considerable amount of time, with individual users coping differently and at different paces to one another. As time goes on and stories progress, I'm hopeful that the current lack of restrictions in terms of communication with other users will provide some form of reassurance that the staff are being held to higher standards and held accountable for actions they take that might concern the userbase... Though I suppose that really depends on which player is the one they're expected to be accountable for.
Overall, like I said, I enjoy the game. I love my characters, I love the friends I've made through the game, and I'm happy enough with most of my characters. Marosia is a game with mechanics that run the gamut from incredibly intuitive to quite literally never used, a versatile player base, and an active staff team that is doing their best with the mess left behind to this day both interpersonally and just codewise. I think it's worth a try for just about everyone, but please understand that the pacing of the game can vary wildly depending on where you spawn and what timezone you're in. It might take you a few tries on a few different characters to find someplace and players that line up better with your availability.
Best of luck playing, if you choose to. We'll be happy to have you here.
I joined Marosia, a few months back and enjoyed what I see over all. Can say that seeing the engagement from the community that I've felt more comfortable and even welcome, if I wished to talk more. For now I lurk, but the community looks very cozy, if not a little quirky sometimes. It takes a bit of getting used to, but personally I recommend this game if you are big into roleplaying similar to DnD. The family dynamic is especially unique for a game like this, something I haven't had the experience of elsewhere. Very, very fun!
Games gone through some changes since version 1. With each change, things were improved based on the community input. One of the respectable notes is that the staff put the game on a hold around the start of December until the 27th for the purpose of preparing changes based on the communities feedback. As well as taking steps to help keep the staff from getting burned and stressed out managing a game they volunteer their free time to help out in. The community has it's groups of friends, as is the way of things when you find people you get along well with and have fun interacting with. I enjoy it. I would recommend folks try the game themselves.
you cant even play. game is dead. it wont let anyone log in or anything and shows that there are 0 people online all day every day. what a big waste of time
i got a discord pm saying that if i cause then any problems they will deadname me and tell my family. never playing this game again they knew exactly who i was and where i lived. game is dangerous they are giving out private info or something idk how else they knew who I am.
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It's rating score is still counted.
In short: Avoid at all costs. Blatant and rampant staff power abuse, a toxic community filled to the brim with bullies who will target you if you're not in their clique.
The Game: The game is a mess. The interface is dated by at least 10 years, everything is clunky and slow and filled with bugs. Bugs will often be ignored or abused, with the staff only taking action if it affects them or one of their friends. The game requires micromanaging, with one missed day possibly ending or ruining your character for the rest of their lives. The game itself is empty, roleplay scarce, and hard to find. What little people you find are silently grinding stats. Grinding is a requirement, strange for a roleplaying game, else your character will be irrelevant or killed. Grinding requires micromanaging, hopping between projects once one ends, and constantly checking to be sure that your character is producing worthless resources to add to the ever-growing stockpiles found in most cities.
The staff: The staff are clearly all friends and make up 1/3rd of the game's entire population. They blatantly wander around the world on their admin characters, self-proclaimed 'Gods', and give their friends protection and benefits while the rest of the player base is fodder. Reports are often ignored, they break their own rules on a regular, and they treat everyone outside of their friend group as fodder. The staff is often aggressive and dismissive when you discuss issues with them, often shifting the blame to the victim and telling them simply that's how the game works. Convenient though, the game suddenly works differently if they or their friends are the ones who complain. They will often create 'events' for their friends or to puff up their personal god characters, that derail RP on a game wide-scale, often stealing the light when they come into an area with no respect to anything that was going on prior.
The community: A clique. You're either in the 'secret' OOC group or you're not. If you're not friends with the staff, you might as well find your way into this group. They have all the information about the game, where everything is, and who is played by anyone. Sometimes, they get 'leaks' from mouthy staff members on where things can be found, like weapons laying on the ground, so if you want to attempt to play the game and not be fodder for the staff, this is your best bet. If you don't join up with them, you can attempt to kiss up to the staff so they don't abuse you with their admin powers. However, by doing this you will make yourself a target. There is no winning here, you will either be targeted by the staff or the community, and either way, you'll be having a bad time.
4/5 This game has some rough edges, but I recommend taking a peek, with the choice of keeping your characters anonymous or not up to you.
Pros:
• Nice LGBT+ safe 18+ community.
• Mechanics are relatively easy to grasp, with extensive guides and documentation on the Marosia Wiki.
• Potential for mature themes or slice of life
• Potential for LGBT+ characters if one wishes. (For more information on this consider the guide to mating on the Marosia Wiki)
• Active Dev, staff and helpers.
• Interesting deities and gods.
• Grooming and pedophilia have a no tolerance policy.
Cons:
• Due to past actions from the previous owner, there are still some in the community that can be anxious to change and distrusting.
• There are a few creepy, fetishizing sorts or stalking sorts that rear their ugly head once in a blue moon.
• As culture depends on other players and both lore and culture is exclusively a 'find out in game' situation it can mean cultures are fragmented in part or suffering many gaps due to pieces lost over time when characters die off. There are no wikis for in game culture so if there is no active in game effort to boost it, it can die off.
• OOC communications and OOC collab are not allowed without staff approval.
Other:
• It's difficult to tell if a report has been dealt with or not sometimes due to the fact the internal workings of staff and reports not normally discussed and kept private.
• Occasionally, it can feel like there is a subtle divide between parts of the community who are interested in darker themes, to those interested in more romance, slice of life, or erotic roleplay.
• As Marosia is presented as a sandbox, fantasy game it's difficult to properly gauge what you are getting into until you've invested some time into your character(s) and what your starting area can do for you.
• The community is a cluster of smaller old communities from other places. (FTO, Cantr, etc)
4/5 Small community of friendly, funky players. Staff that are to the point and mature. Game runs smoothly and I have had no issue. I only wish that culture in game felt a bit more diverse in morals, though I love that there are LGBT+ friendly places in the world. I think I'll stick around for a long time!
Since ownership has changed over to Saph, I have seen a massive improvement in the game's mechanics, how it functions, and the way staff is run. Updates are made fairly regularly considering there is only one developer. With the implementation of Lore Masters, the game's lore is gradually getting untangled, and there have been some really fun worldwide events.
My main issue with the game is the community. There are a lot of toxic, intolerant people, with secret servers made specifically to bully players they don't like, and passive aggressive comments made in the discord server thinly veiled as "discussions". If you are a player who enjoys drama, stirring the pot, or engaging in dark themes, I would recommend you remain completely anonymous and stay out of the discord. You will likely receive a lot of hate from the slice-of-lifers.
There is still a lot of staff distrust left over from the Will era, but from what I have seen, it is pretty unfounded. Staff commit themselves to being open and transparent, taking feedback regularly from the community and investigating every report equally. I've seen some reviews on here that have come from people who don't seem to have a clear grasp of the rules or how the game works.
I think because reports are kept internal that when people receive a result they don't like, they sum it up to abuse of power without knowing all of the details. It's a result of the -actual- abuse the previous owner did, but it shouldn't be held against Saph and the current staff. They really are trying their best, but the community doesn't make it easy.
All in all, Marosia is for the most part a really great game and I have had a lot of fun playing it. Sometimes I wish I had never joined the OOC community, and I would recommend others save themselves the grief and just play the game for what it is without engaging with the discord.
Well, I guess I can say that there are toxic folks in there. It's fun when you first start, but there are just still some things that are lacking of the community. Makes you feel like you are not apart of the community at all. The staff members... there are quite some favoritism played in. It's like more of a secret club or group that makes you feel like you don't belong and only certain people are able to enter in. A lot of picky ways in RP as well which you can easily get reported regardless of anything. A lot of drama starts to occur which makes it hard to play the game or continue so it makes it scary to even play. It was fun playing, but even Cantr is better.
Don't do it. Just don't for the life of you play this game, it's not worth it. May seem at first as fun and dandy time to spend your boring time in the day. But it's simply not it's much worse than it seems.
At the end of the day, you will suffer. You will spend days and days, months on your life upon a single character, but some people play this game to live a power fantasy of cruelty and or 'drama' more artificial than plastic rice, and if that involves destroying you to do it... well good luck, it's not a few bad apples that spoil the barrel, thier many more then a few.
At first, I did enjoy the game but at the end, it was simply holding on to the characters I didn't enjoy playing.. but as I said.. months spent in them, makes it hard to let go of all your work you put your heart to crushed by others out of character actions.
You now know someone who dipped thier hand in boiling water, and they now recommend not doing it, you should likely pay attention and not do so.
To the managers of PPBBG don't think this 'breaks' one of thier rules as they scream and shouted to take others down, which sure they came from a different era, but the spirit is yet still the same, as its now, but am sure it does, truth. For all fear to speak out, less they are struck down for wrongthink.
A lot of drama that occurs and just kind of a waste of time. A lot of favoritism plays so wouldn’t suggest getting too addicted to this game but if you want to avoid any problems then don’t start at all. There are other games like Cantr and an early stage game that is being created named URPG by TinyDark that is better.
The community of this game is toxic from the staff on down. One staff member has a habit of spamming the chat with a constant stream of crass 'jokes'. One example is a joke about raping a woman and impregnating her without her consent, by replacing her plan B pill with percocet. Complaints about bullying and harassment have a tendency to not be taken seriously, depending on who is being reported.
If the staff is this toxic then it flows down into the players. There are lots of rules on how people should RP, how they should write, what sort of tenses and vocabulary they should use, how often they should emit. Players have been instructed to report other players if their descriptions are written in a manner which the staff doesn't like. None of it has anything to do with actual descriptiveness or immersion in the RP. In fact the actual quality of RP is extremely hit and miss, and is middling at best. As to their immersion which they claim to be trying to enforce with all their rules and culture of narcing, characters with names like Mister Baits and Big Cox are allowed without batting an eye.
Meanwhile, there are repeated requests by players pleading with staff to look at their reports regarding things they need done to progress their character, which go ignored in favor of hunting down players the staff doesn't like. Have a time-sensitive issue about your scene? Expect to be told to just end the scene if staff can't be bothered to address it. And if you bring attention to any of the many many bugs in the poorly coded game, you will be punished for that, too.
Most appalling however is that they are very proud of the 'complex concepts' which they play on the game, namely abuse. Quotes from staffers include "You are allowed to murder your own child if you want to" . The best option they will propose for you if you are subject to or even witnessing such RP is to FTB (so the abuse still happens while you still do not consent to it) or to give up your character and their story entirely and let someone else adopt it, potentially another person who is just fine with abuse. "Keep in mind how comments may make your fellow players feel" was directly pertaining to comments that were critical of abuse. And anyone who has a problem with abuse is told they are engaging in 'callouts' , yet another way that staff tries to regulate everyone's behavior.
Even when reviewers give credit to the game's ambitious theme, there is review after review pointing out the cliquishness and corruption of the staff and the problematic behavior of the players. The mediocre gameplay is not enough to hold interest when one's best bet is to try not to stand out and attract attention from the game's toxic community.
Sadly, this game is not nearly as fun as it used to be.
Lore wise, many of the in game cultures are dying off, many old towns are shells of what they used to be. It doesn't really feel like the world is all that different from playing house, just some fantasy flavor sprinkled in.
Even with the best work from the staff possible, they are working with the remains of a game cycled over from Nyx to Will, then finally Saph. It's an incredibly difficult task for anything to pull off. I'm not sure that culture will remain for long in game without more, more, more... and there's only so much staff can do. I'm concerned it won't be enough without a literal lore wipe and fresh start.
Worse still, I feel like many of the most skilled players have left, leaving behind stalkers, those who cannot separate their ic/ooc to toxic extents, and those who make others uncomfortable by being intense perverts in not private contexts, those obsessed with characters romantically to the point of driving players from their own characters off or occasionally those who are borderline pedophilic, skirting the rules. Staff isn't nearly as harsh on these people as they should be... and due to the fact that trust in staff is still poor... people do not report these things and instead just leave or keep silent. And everyone uses ooc on some level, whether they admit to it or not...
I wish this wasn't the case, but it appears to be the longer I sit and watch those around me.
The idea behind this game is fun, but... the community is exhausting and staff cannot possibly adequately manage a community that is actively dishonest and distrusting. Even if staff tries their best- how can they work with such a community? If community distrusts staff, why would they report anything?
It's damning on both sides.
I want things to get better, but the trust in staff simply isn't there. And until there is more trust, then the worst the community gets up to is covered up by the very people who are hurt the most.
If you decide to play this game, I recommend staying completely anon. Get your information from the Discord as needed, do not mention who you play, do not get overly involved in the community.
I enjoyed the game, a unique concept. I can see how other players protect others/friends. Never really realized how much drama and emotions can come from this game. The staff was nice, I didn't get to interact with them much.
I didn't get to play long but it was fun. You can get banned for anything and targeting is a thing from other players. I don't recommend having the same art with other players or your characters since people will go after you for that.
I have played Marosia for about a year now? I have seen lots go on from staff changing and so on. The game itself has an amazing concept which is actually what drew me to it originally! Very unique from anything I played with.
However, the longer I have played this game there is also quite a bit of trouble I have seen. There is bullying that goes on a clear rule breaks that other players can see, but nothing gets resolved. You get told that you can contact admin but when you do it seems things aren't taken seriously. I have seen characters act OOC and cliques are clearly being brought into the game which is pretty upsetting. So far the concept is great, but how conflict amongst other players is handled is not at all. Especially when it feels like others are protecting others.
An interesting roleplaying game, I only really got into it... I think it was March. Anyways, apparently, this game has new ownership compared to before, so I can't really speak about then (for I wasn't here when that was the case).
The game is basically like a continually, community-made story. You create a character, you interact with other characters with that character, and you develop your own character over time. There are skill levels, combat (albeit that's definitely something that needs to be improved), mining/resource gathering, crafting (flavor text for items that the players make), and really anything that people can make out of a fantasy, medieval sandbox text game.
I would like to see more improvements to combat, and maybe local area maps for a tile eventually developed. Combat is too slow, it takes days to kill/KO someone because of it being turn-based when realistically it would last 20 or so minutes. Maybe a few hours.
Magic is a possibility for characters, however, you'd have to spawn in as a child character (which would require you to have your adult character become 22 to play as). Even with that, magic is rare, 10% chance for a child to spawn with it (50% if one parent has it, and 100% if they both have it). There are a number of different races available to play as, with different in-game mechanics to do so with.
The simplest I would describe it as, basically a continuous DnD session, with the focus being more-so about roleplay instead of number crunching and character builds.
If you like roleplaying and maybe character development/writing, this game could be good for you. Especially if you're into writing because nothing's better to develop a character or multiple characters by having them interact with the personalities created by other players.
There's also ERP if you're interested in that type of stuff you sicko.
Players engage in RP about mentally and physically abusing minors and murdering them. Staff advises that if you don't like it, look the other way, and won't you please consider how you make the people feel bad if you are calling them out about how they enjoy acting out fantasies about abusing and murdering children.
Incredible potential ruined by horrible mismanagement, corruption and a particularly toxic OOC community.
Pros:
-A big playerbase with excellent roleplayers and writers.
-An active dev who seeks to improve the game mechanically any way he can.
-Interesting, well thought out races.
-Simple, easy to learn mechanics.
Cons:
-The game demands a massive time commitment with the rapid pace of events unfolding, dramatic changes potentially happening within the span of hours while IC lives are still an entire real life year.
-”Training dummies” by way of adults with their guard down. Essentially, adults can raise and lower their guard to decide if they counterattack or not. What could’ve been a cool roleplay feature has devolved into every single player metagaming this feature to grind their children’s combat stats. Which would be fine, except for the fact that children end up exponentially more powerful than adults once they hit 14 because of how easy it is to abuse.
-Special requests are granted far more often to the staff’s friends, resulting in revives, stat boosts and unique races that are not available to the average player.
-OOC collaboration runs rampant, and you can never truly do anything secretive without people knowing OOC and reacting to it.
-Specific players(Who play with the owner) have been granted magic on several of their characters, despite it supposedly being rare and difficult to get for regular players.
-The community has become increasingly more hostile towards anyone with any criticism towards Will or the staff, routinely harassing these people in community chat if they dare to do so openly.
Overall, the game is not worth your time or effort. What could be a fun experience is far too tainted with OOC influences which ruin the IC atmosphere.
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I wish I could give Marosia 0 stars. The mechanics of the game are okay, but the community (mainly the [new-ish] Dev/owner, Will) has made it toxic and unbearable for those of us who have been around quite a long time. I had high hopes once Marosia was purchased by Will after being shut down by the previous Dev/owner, Nyx, but it has only gone to complete shit since then.
The "exciting" updates to the game are no balance for the incredibly hostile community that power-hungry Will encourages with his favoritism. Players are banned for random and outlandish reasons (see reviews below), and even though those players are told to appeal the ban (which is promised to be public to the community), I've not heard of one banned player actually getting a response from Will or his "team" (I use this term lightly, as it seems the admin/mod team is changed almost monthly, save for a select one or two) - even when asked about proof for their ban.
Players are constantly gossiped about by Will through DMs to his close favorites, as well as in the community chat, and he uses his power within the game and Discord to make those players whom he dislikes' online lives literal hell.
If you want to save your mental health while being in the dark about the game, play Marosia but don't join Discord or interact with the community. I highly advise saving your sanity and playing something where the owner and developer are actually fair and do not cheat in their own game.
Was a fun game. Rich with stories and interesting characters the community is able to come up with. A lot of good-hilarious-tearjerking situations that can come up from Marosia. It's a game for those who love reading fantasy, playing D&D, or want to pretend to be someone else.
I would like to give my account of my time in Marosia. I was not one of the people who were banned. I quit several months ago of my own volition because of the dishonesty and corruption I saw within Marosia's staff, starting with Will, the head administrator. The fish, as they say, rots from the head down.
Will promised transparency. Specifically, he said, "We're all about transparency here, so if there is anything we can do to make things more transparent - we're all ways up for suggestions with that." But the reviews left here expose him as a liar. Friends of Will were able to get powers for their characters and could easily get game mechanics changed in their favor, despite ordinary players complaining about those mechanics for months with no change. Players were banned for little to no reason, or for entirely false reasons, and were not allowed to appeal their ban, even though Will promised that appeals would be public. On top of all that, Will removed the ban list from the Marosia wiki, despite initially making it public in the interest of transparency. That's a pretty strange thing for him to do, unless you consider the possibilities that the bans weren't legitimate in the first place and that he had no interest in actually being transparent.
Does that sound like a system you can trust?
On the Marosia Discord, I mostly watched and listened. I witnessed Will bully players and tell lie after lie. When players called him out, he got angry about it and said that he was just joking, and he complained about his words being used against him. He frequently talked about how his intention was to create conflict, forcing players to play their characters in certain ways or else face the consequences. He made it clear that he did not care if people enjoyed the game or not and that in fact he enjoyed the suffering of others. When players brought up mechanical problems that had gone ignored, Will blamed the players for noticing the problems in the first place.
Does that sound like someone you'd want to run a game that's supposed to be fun?
Though I didn't talk much on the Discord, I did speak one-on-one with a few of the people that I roleplayed with. I never plotted things with them out-of-character, but we would often talk about our thoughts on characters and discuss what sort of things were happening to them. Unfortunately, I chose to trust the wrong people, and they reported those private conversations back to Will. He and his staff created a climate of fear and distrust wherein players were encouraged not to talk to one another and instead to betray one another by repeating things that were said in confidence.
Does that sound like a community you want to participate in?
I want to be clear, though, that not every person I met was terrible. I met some truly wonderful, kindhearted people who were also excellent writers. I still miss them, even to this day, and our characters made some lovely memories together. They made Marosia worth playing, and I regret not giving those players more attention and love. I hope they find somewhere that treats them better than Marosia did. They deserve it.
Marosia's problems begin with its leadership. With someone like Will in charge, Marosia's decline is inevitable: good people are driven away while only the worst people—whoever is most corrupt, incompetent, and sycophantic—remain, until finally the whole system collapses because there aren't enough of the good left to maintain it. In that regard, Marosia mirrors what is currently happening with real-life institutions.
I saw this coming months ago, and that's why I left. I believe that games like Marosia are good ideas, but so long as fundamentally corrupt people like Will run them, those games can never reach their full potential and will only be harmful to their players.
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staff break the rules to target and ban people they dont like, well meaning players point out the rule breaks. staff change the rules so theyre not breaking the rules anymore. 10/10 perfect way to run a game
To say only the banned players are leaving negative reviews says a lot about the general attitude of those who remain. Plenty of legitimate players have been driven off due to the favoritism as well as the abuse both dished out and encouraged by the developers, the friends of said developers, and other prominent members. The community is hostile and many cannot differentiate between characters and real people. Even if you keep to yourself and avoid the community, eventually your character will bother the wrong character and said character's player will kick up a big enough fuss until a reason can be made up to have your account either banned, or have your character targeted by the Developer-owned gods of the game itself to encourage all the characters of the world to kill your character as a 'bounty', and use this method of execution to turn around and say 'the gods don't kill characters, only other characters do!' to completely escape any and all accountability. You cannot ignore the community, because the community will not ignore you. These are grown adults who have devolved into a rabid frenzy the likes of which I have not seen since the days of middle school girls who have the same anime crush as you and want to eliminate all perceived competition.
The game and community have improved dramatically thanks to rule rewrites and mechanical adjustments. I feel like staff have found a good balance between getting involved in events when needed, and stepping back and letting characters drive things. I also love all the work that is done by players to add to the world, such as journals written by various characters. I would definitely recommend giving Marosia a chance.
I think it is very telling that the group of banned people keep coming back to leave negative feedback. Instead of going on their crusade against the dev of Marosia they should stop and look at their own group because the evidence that got them banned was screenshots sent of the chat from their own discord server. I met this group of people in the old version of the game and I was surprised they were not banned then since they were multi accounting and hooking up with their friend’s characters all the time and would share game info in their private server between their group and very clearly act on ooc info to get things to go the way they wanted. Even if they didn’t talk to any one outside of their chat their actions were not hidden. I was warned about them by at least two people in PM’s in the old game because they would single out people they didn’t like and shun their characters or be cruel. I saw how they would ignore people they didn’t like as their characters in the old world first hand. It is true that all of these people were not being mean in public and they were liked by many people but that doesn’t help when they are working together and planning against character’s they don’t like ooc.
After the new dev took over I only lurk the discord and talk to a few people. I don’t know much about drama going on because I don’t pay attention to it. I have gotten a little information from the discord about why the group was banned and since I have seen what they were capable of in the old game then I have to think that they are more aware of their wrongdoings than they want to let on. They just want to blame the dev for being caught.
When it comes to the actual game I really enjoy it and I hope all these negative reviews from banned people won’t stop new comers from trying it. It has it’s flaws mechanic wise and even if I don’t want to trust a game dev blindly I think he has been right to ban the people that make marosia hell for every one else. I feel safer knowing bullies and pedos are being removed from the game. I am rating this game 4/5 because as I said the mechanic of the game can be better and the players create too much drama. It is best if you keep to yourself when playing this game.
While looking for a Cantr alternative, I was recommended this game by a friend around the end of Closed Beta. I dedicated 3 years to it since then, through the time the game was first taken down by Nyx and when it was bought and further developed by Will. While it's nice on the surface, a lot of it is sabotage by the dev. I got banned while I was asleep and no public appeal (even though the website leads you to believe they exist) - no response from mods except to tell me I wouldn't get an explanation.
I'm a relatively new player to Marosia, having only played a few weeks; however, I'm a long time roleplayer in tabletop games, RPI MUDs and another similar PBBG games (Battlemaster, Cantr and Faery Tale Online).
Marosia is a fantastically designed browser roleplaying game. The UI is clean and we'll organized and very intuitive. While a secondary focus to the RP, the various mechanics in the game support the creation or communities and facilitate roleplay very well.
So far I've created three characters across three separate races and every community I've joined has been very welcoming and fun to play and roleplay with. The game is great for people who want to put in a ton of time or those who can just play once or every few days (especially with the email lot feature which can help you get caught up if you missed a day or two of RP).
Overall I really recommend this game to anyone who is interested in a roleplay game that is focused on creating communities and developing a history of the world. The experience of being able to form player families and have kids played by other players, or vice versa, is very unique and not something found anywhere else.
I think others have done and will do a better job than I will at describing the game mechanically, so I'm going to focus more on my personal experience.
In May 2020, a friend introduced me to Marosia, and told me what the game was like. I opted to try it out and made my first character, who appeared in a small, but kind and welcoming village. My first character opted to continue living in that village and use the natural herbs available to become an alchemist. After a while of sticking with one character, I made a second one in early August, who had a much rougher start due to wild animals and bandits running amok, but they pushed through and found somewhere safe where they could practice the art of cooking.
Alongside playing the game, I also joined the community Discord for the game, and while I took my time to slot in, the community was very welcoming, as well as helpful with questions about the game. It's incredibly satisfying to be able to talk with so many other players about the game from an ooc point of view, and be able to talk about past events that have happened in-game.
The game itself has been very fulfilling to me, and has particularly fulfilled several niche desires I've had for things I've wanted to experience in a game. The developer is very active altogether in managing the game, creating new features, and engaging with the community, and the whole administration team is pleasant to interact with and diligent in handling player questions, concerns, reports, and requests.
I am pleased with my experience of Marosia, and excited to see how it'll grow as things move forward.
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Marosia is an open-world game that runs in real-time. The mechanics are complex, layering a roleplaying environment over a social and world simulation. Your character can gain skills, craft anything they can imagine, and become anything they want.
The admin is exceptionally active and diligent on fixing bugs and removing problems (as you can see by the salty reviews below). Specific things are against the rules, like anything pedophilic or working together with your friends out of character to create an unfair advantage. The admin is very fast at removing players who create an unfair advantage for them and their friend groups by breaking these rules.
I highly recommend the game who wants to play in a fair and balanced environment with active admins. As long as I've played (since the reopening) I have not seen any of the claims the poor reviews below are making being true, it's clear they are just salty that they or their pedo friends got banned.
Imagine being salty of being banned because you can follow rules, then rate the game 1/5. Can't be me. ¯_(ツ)_/¯
On a second note, the game is fun. The previous review talks about erp and pedos. Well, you don't have to participate in that and odd that you're upset about people erping. And it seems like you're one of the people who 'unintentionally' flirted with a teen. Yeah, okay.
Another note, the game is very fun. The admin team and dev are doing their a great job. New things are added each day and if people are being banned then that also means they're doing their jobs.
Honest Trailer Review:
"Banrosia is a free text-based ruleplaying game. It is an RPG in a fantasy setting with open-world ban-dodging mechanics. The player can create an adult through instant spawning, or sit in a long queue and watch their spam folder for the notification to play as a child. Once your character steps into the world, the rules you break are up to you, as the freedom to get banned in any sort of way you want allows infinite possibilities.
Experience the excitement of playing out a character's entire life, wondering when they will be struck down by an incomprehensible force. Understand the rules of the game and subvert them in a text-based environment, where the words of others are as ignorable as their character description. Feel the pleasures of erotic roleplay; stone, wood, and all manner of resources are waiting to be used and created for your character's outlandish fetishes.
DM other players, unintentionally flirt with a teen, invite your friend to play in the same town, tactfully criticize an ex-admin, participate in the community at all, make a typo, have your account name win the Random Ban Lottery; how you're banned is up to you. The world is full of imaginary pedophiles, biased deities, and programming errors. How will you fit in?"
Marosia would be an excellent game and actually fun to play if the staff and admin didn't play favorites. This is blatantly obvious to anyone and everyone. Please do something worthy of your time instead.
The 'bullies' that got banned recently, that user J mentioned below - based on what I know, they weren't bad people. They were active, friendly, and seemed to have nothing but good relationships with the community from what I could tell. All of them had been around since I joined the game early on, and their characters contributed a lot to others.
After these bans, I'd guess a good chunk of the community recognizes the staff is corrupt, and don't speak up because they're afraid of getting punished or having the game taken down (like the old owner did.) Some fantastic writers are choosing to quit. Others just want to ignore it, but even those people had a hard time brushing aside the fact that those bans came out of nowhere and were denied an appeal outright. I would even say they were timed so that people would make assumptions about them being related to another incident and wouldn't question the lack of transparency, but call me pessimistic. I wouldn't deny it.
Don't get me wrong - most of those who play this game are truly nice people, and the game itself has great mechanics, but this community has a habit of bringing out the worst in you. It trains you to distance yourself from people and distrust them, and when they're suddenly banned, you don't question it because of that. It's messed up.
On mechanics alone, I'd rate this a 5, but the community atmosphere and utter disrespect that the admin has for his players ruined it for me. Playing the game on its own would be a passable, if lonely experience, but I don't think it's worth your time. There are infinitely more productive and healthier things you can do with your creative energy, and I recommend you pursue those instead.
[Redacted my previous review, but I will touch on notes I made when I return to this.]
Edit: With another change in the owner, I've been meaning to edit this review. I'll come back to this to flesh out my current thoughts! But I will say that I do believe things have improved under the newest owner, after another six months of playing again and observing the community.
Edit 2: It's been nearly a year now! There has been some shifting in the staff and whatnot, but I feel the game has only continued to improve! The staff (both old and new) very much care about the game and the players and they do their best to create a fun roleplay and mechanical environment for everyone.
unlimited potential. held back by a bunch of whackjobs. would definitely recommend if you can actually separate fantasy from reality, which most cant. new iteration works better in terms of gameplay, but that's about it.
Splendid staff and owner with an improving community. There were recent bans that seemed to have really left an impact on the playerbase(in a wonderful way!). Players frequently get banned for things like being a pedophile, harassing and group bullying people into quiting, cheating, the list goes on! I'm sure anyone who's recently left a negative review is part of that little group of bullies that'd single members out.
The game itself is enjoyable, tons of things to do that vastly vary from location to location, and some of these players are absolutely fantastic story makers. Whether it be through a villain everyone loves to hate so, so much, or a compelling and inspirational protagonist that everyone loves to love!
EDIT: As one of several who were singled out and harassed by other members (staff included), I have no idea what 'J' is referring to. Seems like they're just another petty member of the developers' cool kids club looking to get brownie points and suck up in exchange for cool ingame bonuses, like magic or special-request characters. A perfect example of how petty, passive aggressive, and toxic the community has become.
New owner is a dozen times more approachable, but a dozen times more corrupt and downright abusive. The previous owner was abrasive and played favorites, but not someone I would consider actively and willfully malicious. The rules are only enforced when it comes to close friends of the owner, anyone else is fair game for bullying and harassment and it is in fact encouraged by the new owner, as some members have even been granted special characters or ingame gifts as rewards for getting other players (namely, anyone the owner doesn't like) into trouble. People are banned without warning on a regular basis and not given a proper reason and are not allowed to appeal their ban at all. The staff is soft on pedophilic behavior as long as the player in question is liked by said staff as well, so isn't that lovely? Basically, as long as you're tight with the right people, you can do whatever you want and everyone else just has to suffer and deal with it or get banned for speaking out. If you can completely and utterly avoid the community, the game itself is great... but nothing is worth the inevitable abuse and mistreatment that awaits if you do make the mistake of stepping into the community.
As other recent reviews have mentioned, Marosia is back up and under new management as of January 2020. The new admin group is active, approachable, considerate, and most of all competent in their work. In my opinion, this reboot should almost be considered a separate game.
It's still the same codebase, so many of the comments regarding game mechanics in earlier reviews are probably still relevant -- you still create a character, either starting at 18 years old and jumping right into the game, or placing yourself in a queue to be born as a child to other player characters -- but the world has been reset with a new and bigger world map, and the management style is very different from how it was. There are no "god children" with insane stats or incredibly powerful weapons given out to specific players or any such unfairness. The gods are more active than before, but their purpose is purely for supporting the RP of the players. Additionally, existing features are being improved and new features are being added at a much higher rate than before.
The game world is still in its early stages at the point of writing this review, having just turned year 5 ingame, so most towns and settlements aren't fully developed yet and a good portion of the map is still unexplored, but that just means now is the perfect time to jump in! Marosia is better than ever, and its future is looking very bright.
The game has a new owner, the community is healthy and active, a whole brand new team has been introduced, and every day the head coder and owner Will is pumping out updates tweaks and patches. Staff are super cooperative and reasonable, and community suggestions, within reason, are often taken into consideration, many of which already implemented.
But that's just the crew and community, the Game itself is it's own spice of wonderful. Everything in game is influenced and impacted by roleplay and real time work and effort. You can mine stones from the environment and build a castle, talk with other players and make a town. There are no npc's, everyone is another player and every object in game was made by someone. Pray at alters, go fishing, fight in soon to be released dungeons, or relax and focus on rp in a town. Every race is different, and every community unique. The world is yours to explore, live, love, or conquer, if you think you have what it takes.
THIS GAME IS UNDER NEW OWNERSHIP
There's no longer a single admin and the game is no longer dead. It's been brought back by a new team of incredible people that are working constantly to update the game for free. The people who played Marosia loved it so much. So, so much, that for an entire year they stayed together as a community until fans and players brought it back. Please ignore the old reviews about the old management because none of it applies to the new admins. The game world has also been reset and the slate has been wiped clean since the old owner. So it's the perfect time to jump in!
Updated August 2020.
Firstly, I praise Marosia for providing a coherent multiplayer browser-based open world experience. It is not common to find this in PBBGs or even mobile games. I then praise Marosia for encouraging roleplay: there’s a lot of potential in RP. Finally, the game’s had an enormous amount of developer time put into it. The original developer had a lot of passion for her game. Her time commitment just purely on the code side is easily over two-thousand hours by my estimation. The new owner has put in some work to stabilize the game via bug fixes and balance changes.
Unfortunately, I can only barely recommend (3/5) checking the game out and playing for a bit before moving on. Current administration – who bought the game from the original developer – has even less regard for your stories than the previous developer did. They are overly concerned with “creepers,” "groomers," and the community that has formed around the game is, as over-used as the word may be, toxic. I do not blame them as people, but rather look to the administration of both the official Discord and the game itself as to why things are the way they are. In a game about crafting your own (albeit collaborative) story, you can lose it in any instant without appeal, for simply coming across the wrong character. Marosia is also hostile to original content: everything you submit into their system belongs to Sketchy Goblin LLC, so you cannot legally use your OCs without their consent.
There are other, design-related concerns that I discuss in my design analysis of the game, available here:
https://vael.tumblr.com/post/634149707769430016/marosia-teardown-2020-final
Be aware it also contains a teaser for a similar game planned by me.
If you're not willing to be canon fodder to the game owner & friends, stay away from this game. You won't get superpowers, OP NPC followers, magical items for free, rules bent or ignored to favor you, chars resurrected after a mob kills you for being a jerk, etc.
Marosia is a game currently in development with a lot of potential, and a really engaged, loyal playerbase that really bring it to life. However, in my own personal opinion, the game falls short due to heartfelt but mis-managed development and a slightly stifled community - I don't think this ruins the game entirely, I just think as of writing this review it has a long way to go - which I believe is acknowledged in the fact it is in open beta. Something to take into consideration.
Gameplay - 3/5 This should be 4/5, but I'll explain why. As far as how the game works, how it players and the direction it is going in, Marosia is actually a really fun and engaging game with a lot of mechanics that are open-ended, which is great. The developer has an excellent base from which the game is being built up from, and it shows. Since playing the game, I've had a lot of fun stories and roleplay develop, and the game itself is very enjoyable the play. The only reason it doesn't get the four is because firstly, it has a long way to go before it meets it's own goals, and secondly there are a few decisions made regarding mechanics that are often met with some backlash or imbalance the game, but are implemented anyway.
Community - 2/5 Again, the community score should be higher and I'll explain why. Firstly, as a good point, the Marosia community is in general both welcoming and friendly to any newcomers, and always happy to help in anyway they can. In the wider scheme of things, they are also excellent players in general, and high quality RPers. It however loses some points in my opinion for a variety of reasons. Firstly, there are some incredibly stifling and strict set of OOC rules that otherwise prevent any real discussions going on about the game outside of it. Whilst it has been explained WHY these rules have been placed and enforced, and I as a player can understand some of them, quite often they are arbitrarily and often harshly/aggressively enforced to the point of suffocation. Your character is dead? Can't talk about them. Event is still technically "open" and hasn't concluded? Can't talk about it. Want to post about something in game? Is it a spoiler? Has it ever been mentioned? Is it something ongoing? And so on, and so on. In my own opinion this can seem incredibly paranoid and condescending in regards to more experienced roleplayers/players like myself who are capable of separation and just want to chat, however I do accept the vision for the game is to remain entirely and overwhelmingly IC. My only MAJOR gripe is that there does seem to be a player presence who abuse the "no OOC" rule and seem to be trying to make the game as difficult as possible for other people with rather disturbing RP (which is deemed okay), and yet despite everything haven't yet been removed. However, whether this is down to lack of concrete evidence or a lack of interest in enforcing is unclear to me.
Development - 1/5 I want to make it clear that the developer is clearly very active, very motivated and very involved in the development of Marosia, and these are all good things to have in a lead developer. They have also built a solid system, are ROUTINELY active in troubleshooting and issue resolving, and have been the sole creator of a very interesting lore base from which the players generally have had fun developing from. However, as the sole developer the game is severely hampered by some odd mechanical choices that make little to no sense regarding the world (child characters from the age of 6 inheriting skills rather than stats, which ends up with six year olds being master smiths where thirty year olds barely make apprentice) which can often be frustrating for immersion, and any criticism is often received indifferently at best, and badly at worst. What's more, there are more than enough examples of clear favouritism (whether this is because of patron status, personal friendships with the developer or simply a player being more active in general I do not know) that significantly unbalance the game - this can include entire families possessing significant boosts to skills, gods favouring individual characters (and indeed players), and characters receiving items or boosts.
Conclusion - 2/5 All in all, Marosia is an alright game built on solid foundations that could develop into a much more immersive, fun experience depending on where it goes, but is let down by current development. I fully intend to keep playing and supporting the game (even financially), as I feel it has a lot of potential to become more, and my review should be taken wtih a pinch of salt given that it is, by its own admission, still a beta.
EDIT: As of January 2020, the above review is no longer valid, but I am leaving it as a point of transparency. The below review is my most current, and as a disclaimer I will say that in the spirit of honesty, I am a Founder, so there is an element of bias. However, my reviews always strive to be honest.
Marosia is a game currently in development with a lot of potential, and a really engaged, loyal playerbase that really bring it to life. However, in my own personal opinion, the game falls short due to heartfelt but mis-managed development and a slightly stifled community - I don't think this ruins the game entirely, I just think as of writing this review it has a long way to go - which I believe is acknowledged in the fact it is in open beta. Something to take into consideration.
Gameplay - 4/5 Gameplay remains mostly unchanged, but what bumps up the score this time around is a deluge of newly implemented features that improve the game in a big way - increased experience-gain difficult, windows to buildings, a reset to the world complete with new and exciting lore, a team of Gods that work to facilitate RP without driving it too heavily instead of players, new resources (with changes to old resources) - it only gets four because it's not quite a finished polished game, but may bump to five in the future if half of the stuff being promised actually ends up in the game.
Community - 5/5 I really can't fault the community. I hate to say it, but the old community's bad apples seem to have worked their way out in the process of the game going down and coming back again - and whilst there is always going to be bad apples (and it's subjective anyway), the current community love the game and other players so much that they kept a discord community going even after the game went down, and both the developers and the players have poured so much effort into "New Marosia". The Founders are active and driven, the player base is welcoming and friendly (still are) and everyone seems to be pouring a lot of love into the project.
Development - 4/5 The new development team is a small group of dedicated developers, and who work together really well to provide as fair as possible "service" to the playerbase. There is a wealth of experience and ability between the team, and whilst there have been a few hiccups, they are open to suggestion, easy to approach, and are extremely dedicated to their responsibilities as the DM's of the game world. There are no special privileges, and whilst there are "special characters", they don't have any more power than any other character in the game.
Conclusion - 4/5 Marosia is still in a "beta" of sorts (in fact its further back in the process), and thus is far from finished and far from perfect, however the new direction, management and constant changes seem to be going in the right direction for a much higher score in the future.
This game is a mess.
There has been a lot of thought put into this game and I believe that is the reason that people are drawn into this game. The lore is interesting, the gods are interesting and so are the races themselves. Issue is as others has stated there is an incredible amount of corruption not just against the players but the Administrator themselves.
Positives:
-Interesting races to choose between
-Well thought out lore
-Simple system with a lot of resources to help any uses that may get stuck (Wiki, discord etc)
-Acts of underage sexual interactions are banned quickly and dealt with harshly.
Negatives:
-The admin is a control freak and though I understand why, I think it has negatively impacted the game. As a result of her need to be in control they end up playing the god characters which would be fine, but seeing as they obviously have favourite users you tend to find that certain characters get more interaction, more favouritism from the gods simply because the admin likes the out of character. This could be easily remedied by hiring external staff to play the gods who do not have any interest in the individual players but the running of the game itself.
-To add to a previous review by another player, the admin also is terrible at taking creative feedback or assistance in any way. If anything is pointed out an excuse is made or is met with hostility. - One thing they seem to struggle with is that the users are not their friend but their user base and the line between them needs to be solid.
-There are a group who play this game that have seemed to banded together despite the rules against ooc planning for in-game actions. The group have managed to go forth and make it harder for other players that they might not like for ooc reasons. Personally I have not been a victim of this but I have been witness to this several times as well as hearing rumours of it in the community.
There are so many things about this game that could be tweaked by letting go and giving some control to a secondary admin who is external to the game. It's a shame that this has been said over and over yet nothing seems to be done regarding the issue of favouritism and corruption that makes this otherwise potentially fun game a horrible experience.
I can't decide between 1, 2 or 3 stars, and so I settled on two.
The game itself has a lot of fun elements too it, and a lot of potential with a fun player base. I can safely say I've had a lot of fun moments in the game, and if you're looking for mature RP with potentially darker themes, this game is right up your alley.
Pros:
Cons:
EDIT: November 2022 Game has done significantly down the pan. People are leaving or checking out en masse, all of the fun stuff (plotlines, powers, special abilities) gets given to the same four or five players (whom are all friends or RP partners of the head admin) and literally nothing about this game save for the mechanics is any fun anymore.
Good potential, but the game itself (outside of the mechanics) is horribly mismanaged and corrupt. The admin (who is the sole staff and also the owner/coder of the game) routinely gives magic and special weapons, NPC followers, etc., to her friends while gating the content for everyone else not in the inner circle behind massive required Patreon donation bonuses. (Nobody else will get NPC followers, for example, until she gets +$100 more dollars a month in donations.)
It's hard to say what is due to inexperience and what is due to maliciousness, but the game has no balance or direction. It's fun to play, but getting less fun by the day, especially with all the favoritism.
There is also a skeezy undercurrent among the players of the game, and several have been caught out for graphic pedophilia in the game, and some gross non-consensual stuff that, when reported, was deemed perfectly okay by staff. I wouldn't recommend this game to anyone under the age of 18 as a result.
Marosia is a game in the same genre as Cantr 2 and Faery Tale Online - mixing elements of each. The developer herself is a former Cantr player.
The game has a lot of potential. That's one of the things that makes it so disappointing. Unfortunately there are a number of things that drag the game down:
1) The developer is a bit erratic. She makes a lot of kneejerk responses to perceived problems that aren't really problems, and is incredibly hostile to player feedback. She doesn't really understand how her game is actually played, and so her "balance" decisions are anything but.
2) She spends a lot of time roleplaying as the gods in her world, and in a very biased and non-transparent way. She lavishes attention and really overbalanced gifts on characters she likes (and I suspect players she likes or knows OOCly). Anybody else will get ignored, particularly if she doesn't like the player.
3) She doesn't seem to know whether she wants the game to be a free form forum style RPG with no mechanics, or a simulation. She frequently berates people for worrying about the implications of a mechanic saying that people should be focused on the RP, but then she makes horrendous decisions that impact upon roleplay based on perceived imbalance in the mechanics.
4) The longer the game has been open, the worse the mechanics have gotten. She seems to be gradually pushing the game towards a carbon copy of Cantr 2 with none of the vastness (it's a very small world).
5) The weird community of semi-pedo Cantr players have migrated across, so you see some questionable stuff from time to time.
Overall, worth a quick look if you're a fan of the genre but one that will be short lived, particularly if a viable alternative comes along.
If you're looking for a roleplay heavy kind of game, then this is the one for you! If you've ever played Cantr and FTO (Faery Tale Online), two text-based PBBG’s with similar concepts, then you'll most certainly enjoy what Marosia has to offer! You can run at your own pace, time traverses the same in game as it does irl, so you can always check in here and there rather than spend hours in focus! The game's community is full of fun and supportive players, and any ideas you could have to improve gameplay is taken in serious consideration by the community and dev! :D
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