The free-to-play collaborative story.

Rated 5/5 by Saph on February 28, 2020

As other recent reviews have mentioned, Marosia is back up and under new management as of January 2020. The new admin group is active, approachable, considerate, and most of all competent in their work. In my opinion, this reboot should almost be considered a separate game.

It's still the same codebase, so many of the comments regarding game mechanics in earlier reviews are probably still relevant -- you still create a character, either starting at 18 years old and jumping right into the game, or placing yourself in a queue to be born as a child to other player characters -- but the world has been reset with a new and bigger world map, and the management style is very different from how it was. There are no "god children" with insane stats or incredibly powerful weapons given out to specific players or any such unfairness. The gods are more active than before, but their purpose is purely for supporting the RP of the players. Additionally, existing features are being improved and new features are being added at a much higher rate than before.

The game world is still in its early stages at the point of writing this review, having just turned year 5 ingame, so most towns and settlements aren't fully developed yet and a good portion of the map is still unexplored, but that just means now is the perfect time to jump in! Marosia is better than ever, and its future is looking very bright.

Rated 5/5 by Thatbintch on February 26, 2020

The game has a new owner, the community is healthy and active, a whole brand new team has been introduced, and every day the head coder and owner Will is pumping out updates tweaks and patches. Staff are super cooperative and reasonable, and community suggestions, within reason, are often taken into consideration, many of which already implemented.

But that's just the crew and community, the Game itself is it's own spice of wonderful. Everything in game is influenced and impacted by roleplay and real time work and effort. You can mine stones from the environment and build a castle, talk with other players and make a town. There are no npc's, everyone is another player and every object in game was made by someone. Pray at alters, go fishing, fight in soon to be released dungeons, or relax and focus on rp in a town. Every race is different, and every community unique. The world is yours to explore, live, love, or conquer, if you think you have what it takes.

Rated 5/5 by Jwyx on February 26, 2020


There's no longer a single admin and the game is no longer dead. It's been brought back by a new team of incredible people that are working constantly to update the game for free. The people who played Marosia loved it so much. So, so much, that for an entire year they stayed together as a community until fans and players brought it back. Please ignore the old reviews about the old management because none of it applies to the new admins. The game world has also been reset and the slate has been wiped clean since the old owner. So it's the perfect time to jump in!

Rated 4/5 by Vael Victus on April 08, 2020

Upgrading to a 4/5. The game is under new management now, and though marred by some growing pains, the staff seem capable. The game -- IP, assets, and code included -- was given to a community member named Will to oversee. The world was recreated and all characters and objects wiped with the exception that there was a short grandfathering period where you could bring "the essence" of your old character back, with a single sentimental keepsake object.

Marosia is still, however, Marosia. The problems I outlined in my teardown are ever-present and some of them are baked too deep into the design to be fixed.

As the game grows, the world will saturate with objects that won't be destroyed through decay. Food will not rot, nor will buildings crumble, nor animals die. This means progression will reshape itself over time: right now we're all building tools and trying to find mountable animals, but in a few months most people and settlements will have access to mounts and vehicles. Given enough time, every tile will have a building of some sort on it, even factories. This is indicative of a larger problem with the game: the world simply isn't built for many active players. The chat feed isn't built for it. Moderation isn't. The game overall has the feeling of being content with its own small existence and I think, after all, that's fine. Marosia as its best is a wonderful thing.

Development-wise, Will has kept up with the updates. The map was also redrawn and looks very attractive. I'm excited to finally dive into ruins this year. I do wish some more pressing balance concerns would be addressed, in particular the risk of quickly losing your character to a tile full of 30 bobcats or other dangerous animals. There's a peculiar and somewhat incongruous system in place for carnivores to dominate tiles through natural selection. I can't imagine this won't be adjusted some day, but for now it is best to be alert when your character arrives at a new coordinate. The community is good but also insular and somewhat rabid; some work could be done to slow down the Discord's posting rate. And it cannot go without noting that some members have become pariahs over the characters they choose to roleplay, or just how they present themselves.

Overall, I recommend checking the game out and enjoying this quirky world under new-and-improved management. Each culture you play feels distinct, even if the races themselves are little more than +1's on a stat list. You'll learn new vocabulary for mothers and fathers, read player-written rules and religious texts. Certainly a pleasantly unique experience.

Update 04/09/2020: While I will still maintain the 4/5, I should warn that it looks like there will be similar troubles with gods as there was in the original game: the admins trust their friends to play god avatars, and the avatars give their friends powerful status boosts. While it's no longer max-level gear, it is the ability to resurrected on a whim if things don't go as planned. And as of this writing races are being fleshed out beyond "simple +1's", but unfortunately there is little indication of vision or balance for the game, as cool as kobold tunnels might be.

Those of you who are interested in in-depth analysis of the game can view my teardown here:

Be aware it also serves as a teaser for a successor planned by me.

Rated 1/5 by Undisclosed on September 07, 2019

If you're not willing to be canon fodder to the game owner & friends, stay away from this game. You won't get superpowers, OP NPC followers, magical items for free, rules bent or ignored to favor you, chars resurrected after a mob kills you for being a jerk, etc.

Rated 4/5 by Strom on March 02, 2020

Marosia is a game currently in development with a lot of potential, and a really engaged, loyal playerbase that really bring it to life. However, in my own personal opinion, the game falls short due to heartfelt but mis-managed development and a slightly stifled community - I don't think this ruins the game entirely, I just think as of writing this review it has a long way to go - which I believe is acknowledged in the fact it is in open beta. Something to take into consideration.

Gameplay - 3/5 This should be 4/5, but I'll explain why. As far as how the game works, how it players and the direction it is going in, Marosia is actually a really fun and engaging game with a lot of mechanics that are open-ended, which is great. The developer has an excellent base from which the game is being built up from, and it shows. Since playing the game, I've had a lot of fun stories and roleplay develop, and the game itself is very enjoyable the play. The only reason it doesn't get the four is because firstly, it has a long way to go before it meets it's own goals, and secondly there are a few decisions made regarding mechanics that are often met with some backlash or imbalance the game, but are implemented anyway.

Community - 2/5 Again, the community score should be higher and I'll explain why. Firstly, as a good point, the Marosia community is in general both welcoming and friendly to any newcomers, and always happy to help in anyway they can. In the wider scheme of things, they are also excellent players in general, and high quality RPers. It however loses some points in my opinion for a variety of reasons. Firstly, there are some incredibly stifling and strict set of OOC rules that otherwise prevent any real discussions going on about the game outside of it. Whilst it has been explained WHY these rules have been placed and enforced, and I as a player can understand some of them, quite often they are arbitrarily and often harshly/aggressively enforced to the point of suffocation. Your character is dead? Can't talk about them. Event is still technically "open" and hasn't concluded? Can't talk about it. Want to post about something in game? Is it a spoiler? Has it ever been mentioned? Is it something ongoing? And so on, and so on. In my own opinion this can seem incredibly paranoid and condescending in regards to more experienced roleplayers/players like myself who are capable of separation and just want to chat, however I do accept the vision for the game is to remain entirely and overwhelmingly IC. My only MAJOR gripe is that there does seem to be a player presence who abuse the "no OOC" rule and seem to be trying to make the game as difficult as possible for other people with rather disturbing RP (which is deemed okay), and yet despite everything haven't yet been removed. However, whether this is down to lack of concrete evidence or a lack of interest in enforcing is unclear to me.

Development - 1/5 I want to make it clear that the developer is clearly very active, very motivated and very involved in the development of Marosia, and these are all good things to have in a lead developer. They have also built a solid system, are ROUTINELY active in troubleshooting and issue resolving, and have been the sole creator of a very interesting lore base from which the players generally have had fun developing from. However, as the sole developer the game is severely hampered by some odd mechanical choices that make little to no sense regarding the world (child characters from the age of 6 inheriting skills rather than stats, which ends up with six year olds being master smiths where thirty year olds barely make apprentice) which can often be frustrating for immersion, and any criticism is often received indifferently at best, and badly at worst. What's more, there are more than enough examples of clear favouritism (whether this is because of patron status, personal friendships with the developer or simply a player being more active in general I do not know) that significantly unbalance the game - this can include entire families possessing significant boosts to skills, gods favouring individual characters (and indeed players), and characters receiving items or boosts.

Conclusion - 2/5 All in all, Marosia is an alright game built on solid foundations that could develop into a much more immersive, fun experience depending on where it goes, but is let down by current development. I fully intend to keep playing and supporting the game (even financially), as I feel it has a lot of potential to become more, and my review should be taken wtih a pinch of salt given that it is, by its own admission, still a beta.

EDIT: As of January 2020, the above review is no longer valid, but I am leaving it as a point of transparency. The below review is my most current, and as a disclaimer I will say that in the spirit of honesty, I am a Founder, so there is an element of bias. However, my reviews always strive to be honest.

Marosia is a game currently in development with a lot of potential, and a really engaged, loyal playerbase that really bring it to life. However, in my own personal opinion, the game falls short due to heartfelt but mis-managed development and a slightly stifled community - I don't think this ruins the game entirely, I just think as of writing this review it has a long way to go - which I believe is acknowledged in the fact it is in open beta. Something to take into consideration.

Gameplay - 4/5 Gameplay remains mostly unchanged, but what bumps up the score this time around is a deluge of newly implemented features that improve the game in a big way - increased experience-gain difficult, windows to buildings, a reset to the world complete with new and exciting lore, a team of Gods that work to facilitate RP without driving it too heavily instead of players, new resources (with changes to old resources) - it only gets four because it's not quite a finished polished game, but may bump to five in the future if half of the stuff being promised actually ends up in the game.

Community - 5/5 I really can't fault the community. I hate to say it, but the old community's bad apples seem to have worked their way out in the process of the game going down and coming back again - and whilst there is always going to be bad apples (and it's subjective anyway), the current community love the game and other players so much that they kept a discord community going even after the game went down, and both the developers and the players have poured so much effort into "New Marosia". The Founders are active and driven, the player base is welcoming and friendly (still are) and everyone seems to be pouring a lot of love into the project.

Development - 4/5 The new development team is a small group of dedicated developers, and who work together really well to provide as fair as possible "service" to the playerbase. There is a wealth of experience and ability between the team, and whilst there have been a few hiccups, they are open to suggestion, easy to approach, and are extremely dedicated to their responsibilities as the DM's of the game world. There are no special privileges, and whilst there are "special characters", they don't have any more power than any other character in the game.

Conclusion - 4/5 Marosia is still in a "beta" of sorts (in fact its further back in the process), and thus is far from finished and far from perfect, however the new direction, management and constant changes seem to be going in the right direction for a much higher score in the future.

Rated 2/5 by WritersMinion on July 16, 2019

This game is a mess.

There has been a lot of thought put into this game and I believe that is the reason that people are drawn into this game. The lore is interesting, the gods are interesting and so are the races themselves. Issue is as others has stated there is an incredible amount of corruption not just against the players but the Administrator themselves.


-Interesting races to choose between

-Well thought out lore

-Simple system with a lot of resources to help any uses that may get stuck (Wiki, discord etc)

-Acts of underage sexual interactions are banned quickly and dealt with harshly.


-The admin is a control freak and though I understand why, I think it has negatively impacted the game. As a result of her need to be in control they end up playing the god characters which would be fine, but seeing as they obviously have favourite users you tend to find that certain characters get more interaction, more favouritism from the gods simply because the admin likes the out of character. This could be easily remedied by hiring external staff to play the gods who do not have any interest in the individual players but the running of the game itself.

-To add to a previous review by another player, the admin also is terrible at taking creative feedback or assistance in any way. If anything is pointed out an excuse is made or is met with hostility. - One thing they seem to struggle with is that the users are not their friend but their user base and the line between them needs to be solid.

-There are a group who play this game that have seemed to banded together despite the rules against ooc planning for in-game actions. The group have managed to go forth and make it harder for other players that they might not like for ooc reasons. Personally I have not been a victim of this but I have been witness to this several times as well as hearing rumours of it in the community.

There are so many things about this game that could be tweaked by letting go and giving some control to a secondary admin who is external to the game. It's a shame that this has been said over and over yet nothing seems to be done regarding the issue of favouritism and corruption that makes this otherwise potentially fun game a horrible experience.

Rated 2/5 by Bitter Literature on June 21, 2019

I can't decide between 1, 2 or 3 stars, and so I settled on two.

The game itself has a lot of fun elements too it, and a lot of potential with a fun player base. I can safely say I've had a lot of fun moments in the game, and if you're looking for mature RP with potentially darker themes, this game is right up your alley.


  • Great Community
  • Interesting system with a lot of potential
  • Maturer themes with a maturer playerbase
  • Interesting lore


  • The developer of the game is hostile to player feedback and has a "take it or leave it" approach to mechanical decisions, some of which the player base are generally against.
  • The developer has clear elements of favoritism and this can severely impact IC power.
  • There is an eerily high abundance of really uncomfortable RP communities (excessive gore, pedophilia, etc) that have made their home in the community, that whilst IS against the rules and dealt with harshly, still keeps rearing it's ugly head. Similarly, there is often a really blurry grey line where certain RP is acceptable to the the developer and the attitude is just "deal."

Rated 1/5 by glitterbombdiggity on January 01, 2019

Good potential, but the game itself (outside of the mechanics) is horribly mismanaged and corrupt. The admin (who is the sole staff and also the owner/coder of the game) routinely gives magic and special weapons, NPC followers, etc., to her friends while gating the content for everyone else not in the inner circle behind massive required Patreon donation bonuses. (Nobody else will get NPC followers, for example, until she gets +$100 more dollars a month in donations.)

It's hard to say what is due to inexperience and what is due to maliciousness, but the game has no balance or direction. It's fun to play, but getting less fun by the day, especially with all the favoritism.

There is also a skeezy undercurrent among the players of the game, and several have been caught out for graphic pedophilia in the game, and some gross non-consensual stuff that, when reported, was deemed perfectly okay by staff. I wouldn't recommend this game to anyone under the age of 18 as a result.

Rated 2/5 by Daelar on January 01, 2019

Marosia is a game in the same genre as Cantr 2 and Faery Tale Online - mixing elements of each. The developer herself is a former Cantr player.

The game has a lot of potential. That's one of the things that makes it so disappointing. Unfortunately there are a number of things that drag the game down:

1) The developer is a bit erratic. She makes a lot of kneejerk responses to perceived problems that aren't really problems, and is incredibly hostile to player feedback. She doesn't really understand how her game is actually played, and so her "balance" decisions are anything but.

2) She spends a lot of time roleplaying as the gods in her world, and in a very biased and non-transparent way. She lavishes attention and really overbalanced gifts on characters she likes (and I suspect players she likes or knows OOCly). Anybody else will get ignored, particularly if she doesn't like the player.

3) She doesn't seem to know whether she wants the game to be a free form forum style RPG with no mechanics, or a simulation. She frequently berates people for worrying about the implications of a mechanic saying that people should be focused on the RP, but then she makes horrendous decisions that impact upon roleplay based on perceived imbalance in the mechanics.

4) The longer the game has been open, the worse the mechanics have gotten. She seems to be gradually pushing the game towards a carbon copy of Cantr 2 with none of the vastness (it's a very small world).

5) The weird community of semi-pedo Cantr players have migrated across, so you see some questionable stuff from time to time.

Overall, worth a quick look if you're a fan of the genre but one that will be short lived, particularly if a viable alternative comes along.

Rated 5/5 by Keanu0324 on November 08, 2018

If you're looking for a roleplay heavy kind of game, then this is the one for you! If you've ever played Cantr and FTO (Faery Tale Online), two text-based PBBG’s with similar concepts, then you'll most certainly enjoy what Marosia has to offer! You can run at your own pace, time traverses the same in game as it does irl, so you can always check in here and there rather than spend hours in focus! The game's community is full of fun and supportive players, and any ideas you could have to improve gameplay is taken in serious consideration by the community and dev! :D